jasonliang-dev / tiny-batch-renderer
A tiny batch renderer with OpenGL
☆12Updated 2 years ago
Alternatives and similar repositories for tiny-batch-renderer:
Users that are interested in tiny-batch-renderer are comparing it to the libraries listed below
- Use EnTT in Lua with Sol2☆48Updated 2 months ago
- 3D Game Engine☆21Updated 4 years ago
- Renders text using STB_Truetype in pure SDL☆61Updated this week
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 2 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆33Updated 4 years ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆36Updated last year
- A deferred physically based 3D renderer into a simple to use header-only library.☆47Updated 2 months ago
- 2D Game Engine☆71Updated this week
- High performance, data oriented game engine written in C99☆20Updated 3 years ago
- Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer and SDL_ttf!☆115Updated last week
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆80Updated 2 years ago
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆57Updated last year
- Single-header, cross-platform libraries for game development☆298Updated 2 months ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆85Updated this week
- A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)☆111Updated last month
- OpenGL-Like software rendering library☆63Updated 4 months ago
- ☆63Updated 5 months ago
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆65Updated 4 months ago
- A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.☆40Updated 2 weeks ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆116Updated 3 years ago
- ENGINE..... vrooooommm☆34Updated 4 months ago
- A small example of using the Windows XAudio2 API in C☆20Updated 3 years ago
- Minimal C11 game libraries☆52Updated last year
- A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows☆29Updated last year
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆31Updated 3 years ago
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆29Updated last month
- A tilemap editor that aims to be simple, fast and lightweight.☆106Updated last month
- ☆35Updated last year
- Game systems for games in C. Examples using Raylib.☆31Updated last year
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆61Updated 2 years ago