jasonliang-dev / tiny-batch-rendererLinks
A tiny batch renderer with OpenGL
☆16Updated 3 years ago
Alternatives and similar repositories for tiny-batch-renderer
Users that are interested in tiny-batch-renderer are comparing it to the libraries listed below
Sorting:
- 2D renderer written in C utilizing Vulkan☆222Updated 2 weeks ago
- Single-header, cross-platform libraries for game development☆425Updated last week
- a simple 2d library made in opengl☆89Updated 3 months ago
- Scion2D - 2D Game Engine☆130Updated 2 weeks ago
- A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.☆46Updated 7 months ago
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆172Updated 9 months ago
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆58Updated 2 years ago
- Easy to use cross-platform 2D game library for C++☆303Updated this week
- A deferred physically based 3D renderer into a simple to use header-only library.☆68Updated 11 months ago
- A modern and helpful cross-platform json-parser for C++, used for parsing Tiled maps.☆215Updated last year
- High performance, data oriented game engine written in C99☆21Updated 4 years ago
- Renders text using STB_Truetype in pure SDL☆74Updated 3 weeks ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆102Updated last week
- Game engine created using OpenGL and C++☆136Updated 5 years ago
- A tilemap editor that aims to be simple, fast and lightweight.☆108Updated this week
- Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SD…☆281Updated 2 weeks ago
- A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be s…☆37Updated 2 weeks ago
- ☆49Updated last year
- ☆116Updated 4 years ago
- A Very simple Renderer API☆59Updated 2 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆37Updated 4 years ago
- Use EnTT in Lua with Sol2☆52Updated 10 months ago
- Example collection for the SDL_GPU API☆386Updated last month
- Froggy OpenGL Engoodener☆153Updated 3 months ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- 3D Game Engine☆203Updated this week
- A lightweight 2D physics engine written in C, for educational purposes.☆243Updated 7 months ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆44Updated 2 years ago
- Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API☆190Updated 3 weeks ago
- A starter project for graphics applications using SDL, bgfx and Dear ImGui☆338Updated last year