学习记录
☆11Oct 30, 2024Updated last year
Alternatives and similar repositories for Interview-Study
Users that are interested in Interview-Study are comparing it to the libraries listed below
Sorting:
- 学习笔记☆32Jul 27, 2024Updated last year
- ☆10Nov 9, 2023Updated 2 years ago
- My docs for dev tools install and code standards☆12Apr 7, 2023Updated 2 years ago
- The codes and datasets about our ACL 2024 Main Conference paper titled "Cognitive Visual-Language Mapper: Advancing Multimodal Comprehens…☆17Jan 24, 2025Updated last year
- A Single .py File Sympy Extension to Generate Eigen C++ Code from the Symbols.☆12Dec 17, 2025Updated 2 months ago
- ☆11Nov 19, 2025Updated 3 months ago
- ☆12Jan 18, 2026Updated last month
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- 【清华大学《计算机动画原理与算法》大作业】MPM fluid simulation and surface reconstruction using Taichi; A path tracer implemented by LuisaCompute python front…☆14Jan 16, 2024Updated 2 years ago
- Blending two images photorealistically using graphcuts☆11Dec 8, 2022Updated 3 years ago
- webgpu implementation of 3D/4D gaussian viewer☆16May 27, 2025Updated 9 months ago
- the code for paper: A Symmetric Dual Encoding Dense Retrieval Framework for Knowledge-Intensive Visual Question Answering☆13Aug 22, 2023Updated 2 years ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Apr 27, 2024Updated last year
- A shader editor/prototyper/ide☆11Updated this week
- An std::iostream derived C++ class for synchronous socket I/O.☆11Sep 30, 2024Updated last year
- [Siggraph 2025] Geometric Contact Potential☆19Jun 24, 2025Updated 8 months ago
- Code for our ACL-2023 paper: "Combo of Thinking and Observing for Outside-Knowledge VQA"☆12Jun 30, 2023Updated 2 years ago
- 波动方程水体交互demo☆14Jun 28, 2024Updated last year
- GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"☆17May 25, 2023Updated 2 years ago
- The right static site generator you need.☆10Jan 7, 2023Updated 3 years ago
- Unified Incremental Potential Contact Framework Documentation☆13Updated this week
- Code for the paper "MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping"☆17Mar 31, 2023Updated 2 years ago
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆17Dec 24, 2024Updated last year
- High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute☆20Feb 19, 2026Updated last week
- ☆11Jan 3, 2023Updated 3 years ago
- Implementation of random access neural compression for material textures☆21Oct 27, 2023Updated 2 years ago
- Snippets for VSCode with HyperSnips☆15Dec 25, 2024Updated last year
- Summer in Japan. 🎆🎇🎌☆11Jul 19, 2020Updated 5 years ago
- ☆13Aug 14, 2022Updated 3 years ago
- Code for SIGGRAPH 2025 conference paper "Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing E…☆25Nov 22, 2025Updated 3 months ago
- a GPU ray tracer rewritten from PBRT-v4☆21Dec 16, 2025Updated 2 months ago
- Code for Cross-Task Neural Architecture Search for EEG Signals☆17Mar 7, 2023Updated 2 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆20May 20, 2025Updated 9 months ago
- kernel_slicer☆19Feb 22, 2026Updated last week
- A WASM Based Clang Format | C / C++ / C# / Objective-C / Java / Protobuf☆22Updated this week
- Plugin to use Slang shading language in Unity☆22Jun 11, 2024Updated last year
- ☆18Dec 8, 2022Updated 3 years ago
- A MLS-MPM based 3D fluid system simulation implemented with Taichi☆22Feb 6, 2024Updated 2 years ago
- A CUDA BVH Build And Query Library☆47Feb 22, 2026Updated last week