HinaPE / HinaPE-HoudiniView external linksLinks
Houdini HDK backended research oriented physics-based animation infrastructure.
☆13Apr 27, 2024Updated last year
Alternatives and similar repositories for HinaPE-Houdini
Users that are interested in HinaPE-Houdini are comparing it to the libraries listed below
Sorting:
- This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.☆13Aug 11, 2023Updated 2 years ago
- Collection of RenderMan plugins for sampling Houdini geometry.☆55Feb 3, 2026Updated 2 weeks ago
- Research oriented physics-based animation infrastructure.☆23Mar 4, 2024Updated last year
- ☆12Aug 3, 2021Updated 4 years ago
- ML Supported Procedural Castles in SideFX Houdini using PyTorch☆11Feb 21, 2023Updated 2 years ago
- ☆13Jun 29, 2024Updated last year
- A set of ZBrush plugins☆12Jun 28, 2019Updated 6 years ago
- A collection of scripts for 3D and Houdini projects☆12Oct 25, 2023Updated 2 years ago
- Simple tool for downloading using the SideFX Web API☆14Jun 3, 2021Updated 4 years ago
- ☆14Dec 31, 2015Updated 10 years ago
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Sep 28, 2023Updated 2 years ago
- Maya Command SearchBar like Houdini and 3dsMax☆14Jun 9, 2020Updated 5 years ago
- Houdini Tools☆13Dec 3, 2023Updated 2 years ago
- Zbrush Plugin to facilitate layer manipulation☆13Jan 7, 2026Updated last month
- Various plugins, scripts, and experiments with Houdini and the HDK.☆28Apr 13, 2017Updated 8 years ago
- Houdini libraries that must be recompiled to use Houdini with a custom build of the USD library.☆103Updated this week
- Houdini Python Wiki☆18Mar 18, 2024Updated last year
- ☆18Nov 17, 2022Updated 3 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆23Jul 28, 2025Updated 6 months ago
- ☆30Oct 8, 2025Updated 4 months ago
- ZScript language support for visual studio code☆19Jan 21, 2026Updated 3 weeks ago
- Collection of best practices, optimization guides, architecture overview, performance counters☆51Feb 5, 2026Updated last week
- Library of my personal houdini scripts and tools (VEX, Python, OpenCL)☆44Sep 26, 2022Updated 3 years ago
- Houdini Engine Sample Application.☆49Aug 27, 2025Updated 5 months ago
- Interior mapping MaterialX node graph☆22Jun 28, 2025Updated 7 months ago
- A collection of useful hda's and scripts used in the open firehawk vfx pipeline.☆45Jun 21, 2022Updated 3 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- Suite for working with fractals in Houdini.☆20Mar 22, 2020Updated 5 years ago
- Exposes NVIDIA's Warp framework to Houdini.☆54Oct 17, 2023Updated 2 years ago
- Sync meshes between Maya and ZBrush running on different workstations☆25May 23, 2016Updated 9 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Aug 16, 2023Updated 2 years ago
- OpenXRLab GPU Cloth Simulation Engine☆41Nov 19, 2025Updated 2 months ago
- Various Houdini tips and tricks☆161Updated this week
- ☆29Mar 8, 2021Updated 4 years ago
- Transform any Cloud drive into a VFX pipeline ready server.☆30Jan 9, 2025Updated last year
- Maya to Houdini Geometry Exporter☆26Feb 14, 2017Updated 9 years ago
- 3D AI & Machine Learning Tips by Oriol Manzano☆26May 16, 2024Updated last year
- My toy render Engine☆22Jan 13, 2022Updated 4 years ago
- Musculoskeletal Analysis extension for 3D Slicer. Currently has cortical, cancellous, and bone density analysis.☆12May 2, 2024Updated last year