HinaPE / HinaPE-HoudiniLinks
Houdini HDK backended research oriented physics-based animation infrastructure.
☆13Updated last year
Alternatives and similar repositories for HinaPE-Houdini
Users that are interested in HinaPE-Houdini are comparing it to the libraries listed below
Sorting:
- cpu path tracer☆11Updated 3 years ago
- Interior mapping MaterialX node graph☆22Updated 7 months ago
- MayaPartioTools is an open-source plugin to visualize and import particle data in Maya.☆31Updated 6 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆10Updated 9 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 3 years ago
- Code for SIGGRAPH 2025 conference paper "Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing E…☆24Updated 2 months ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆59Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆64Updated 4 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 5 years ago
- Material Point Method plugin for maya☆30Updated 8 years ago
- ☆14Updated 2 years ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Updated last year
- ☆110Updated 4 years ago
- USD samples☆34Updated 2 years ago
- ☆12Updated 4 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆94Updated last year
- A parameter space based FEM program, based on Jernej Barbic's FEM library Vega(http://run.usc.edu/vega/), you can find an example here: h…☆33Updated 8 years ago
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆12Updated 8 months ago
- Small collection of CG assets☆48Updated 5 months ago
- Pies is a constraint- and particle-based, soft-body physics engine.☆14Updated 2 years ago
- A really small getting-started project for USD based projects☆59Updated 6 months ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆39Updated 3 years ago
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆41Updated 5 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆60Updated 9 months ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- ☆81Updated 4 years ago
- implement paper Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity☆21Updated 8 years ago
- A tiny version of VBD, focused on mass spring strand simulation.☆131Updated last year
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆51Updated 3 years ago
- Simple alembic viewer that works on browser.☆34Updated 3 years ago