chickensoft-games / CollectionsLinks
Lightweight collections, utilities, and general interface types to help make maintainable code.
☆41Updated last week
Alternatives and similar repositories for Collections
Users that are interested in Collections are comparing it to the libraries listed below
Sorting:
- Automatic C# bindings generator for GDExtension classes (Godot 4.4+)☆51Updated 2 months ago
- A collection of tools for accelerating Godot + C# game development, including resource loading, feature tags, and high-DPI utilities.☆46Updated last week
- Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.☆57Updated 2 months ago
- Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.☆63Updated last week
- Supercharge your Godot nodes with power-ups and third party source generators.☆58Updated last year
- Compose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.☆22Updated last week
- A .NET template for quickly creating a C# nuget package for use with Godot 4.☆43Updated last week
- Opinionated Godot logging interface and console implementation for C#☆20Updated 7 months ago
- C# Extras for Godot☆30Updated 2 months ago
- ☆39Updated 3 months ago
- This editor plugin generates C# wrappers for classes from the GDExtension plugins.☆52Updated 4 months ago
- Debug graphing utility for Godot 4.x (C#)☆21Updated last year
- Human-friendly, hierarchical and serializable state machines for games and apps in C#.☆253Updated last week
- Reactive extensions for Godot C#☆98Updated last year
- A collection of power-ups for your C# Godot game scripts that work with the SuperNodes source generator.☆17Updated last year
- A template used for quickly setting up new Godot 4 C# games.☆127Updated last week
- a godot addon to add Console in game with c#☆29Updated last year
- Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle …☆159Updated this week
- C# source generators for the Godot Game Engine☆204Updated last month
- Godot-specific JSON converters for Chickensoft.Serialization.☆16Updated 2 weeks ago
- Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, p…☆118Updated this week
- GDShrapt is object-oriented one-pass parser of GDScript programming language.☆45Updated last week
- GDScript ECS 4.x☆33Updated last year
- State machines, notifiers, and other utilities for C# Godot development.☆47Updated 2 years ago
- Make it possible to fully test Godot nodes and scenes with the appropriate adapters and interfaces.☆34Updated last week
- A Fluid HTN for Godot implemented in GDScript☆19Updated 6 months ago
- An ever expanding Godot C# game dev library to be used across several game projects☆67Updated last week
- Easy integration testing for Godot with simulated input, node drivers, and fixtures.☆45Updated last week
- C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, a…☆19Updated this week
- GDExtension Bindings for CSharp☆18Updated 2 years ago