chickensoft-games / CollectionsLinks
Lightweight collections, utilities, and general interface types to help make maintainable code.
☆34Updated last week
Alternatives and similar repositories for Collections
Users that are interested in Collections are comparing it to the libraries listed below
Sorting:
- Compose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.☆14Updated this week
- Automatic C# bindings generator for GDExtension classes (Godot 4.4+)☆32Updated this week
- Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.☆42Updated this week
- Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.☆56Updated last week
- Supercharge your Godot nodes with power-ups and third party source generators.☆58Updated last year
- A collection of tools for accelerating Godot + C# game development, including loading, feature tags, and high-DPI utilities.☆35Updated this week
- This editor plugin generates C# wrappers for classes from the GDExtension plugins.☆41Updated 3 weeks ago
- A collection of power-ups for your C# Godot game scripts that work with the SuperNodes source generator.☆17Updated 11 months ago
- C# Extras for Godot☆29Updated 8 months ago
- A .NET template for quickly creating a C# nuget package for use with Godot 4.☆39Updated this week
- ☆14Updated 10 months ago
- Opinionated Godot logging interface and console implementation for C#☆20Updated 3 months ago
- A trail/ribbon renderer for Godot similar to Unity's TrailRenderer☆33Updated 4 months ago
- GDShrapt is object-oriented one-pass parser of GDScript programming language.☆43Updated 2 weeks ago
- Debug graphing utility for Godot 4.x (C#)☆21Updated last year
- ☆35Updated 2 weeks ago
- An inspector editor for Dictionaries. But better than the built-in one (as of Godot 4.1).☆92Updated 8 months ago
- Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, p…☆84Updated this week
- A source-like movement controller for Godot☆51Updated 9 months ago
- Custom drawing extensions for Godot engine.☆40Updated this week
- Operations provides a quick and efficient way to programmatically create animations and complex behavior trees in the Godot game engine.☆21Updated last month
- A simple 2D/3D interaction system for Godot 4.☆57Updated 10 months ago
- State machines, notifiers, and other utilities for C# Godot development.☆47Updated last year
- GDScript ECS 4.x☆33Updated 11 months ago
- A Fluid HTN for Godot implemented in GDScript☆18Updated 2 months ago
- a godot addon to add Console in game with c#☆28Updated 9 months ago
- Make it possible to fully test Godot nodes and scenes with the appropriate adapters and interfaces.☆23Updated this week
- Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle …☆135Updated this week
- Split your Godot project's logic into components (little pieces of code) to better maintenance☆90Updated 6 months ago
- Runtime debug panel for Godot 4.x with C#☆30Updated last year