eumario / GodotSharpExtrasLinks
C# Extras for Godot
☆30Updated 3 months ago
Alternatives and similar repositories for GodotSharpExtras
Users that are interested in GodotSharpExtras are comparing it to the libraries listed below
Sorting:
- This editor plugin generates C# wrappers for classes from the GDExtension plugins.☆53Updated last week
- Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, p…☆129Updated this week
- Reactive extensions for Godot C#☆97Updated last year
- Automatic C# bindings generator for GDExtension classes (Godot 4.4+)☆52Updated 4 months ago
- a godot addon to add Console in game with c#☆29Updated last year
- C# source generators for the Godot Game Engine☆216Updated last week
- ☆155Updated last week
- Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycl…☆170Updated last week
- Extension methods for the Godot C# API☆25Updated 3 years ago
- A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.☆149Updated 2 years ago
- Supercharge your Godot nodes with power-ups and third party source generators.☆58Updated last year
- A .NET template for quickly creating a C# nuget package for use with Godot 4.☆43Updated last week
- Godot plugin that registers custom C# resources & nodes.☆87Updated last year
- A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.☆123Updated 2 years ago
- GDShrapt is object-oriented one-pass parser of GDScript programming language.☆45Updated last month
- A multiplayer C# game framework for Godot 3.4 Mono.☆77Updated 2 years ago
- State machines, notifiers, and other utilities for C# Godot development.☆47Updated 2 years ago
- YAT is an plugin that provides a customizable, in-game terminal for your Godot (C#) project.☆147Updated 8 months ago
- Regex based Python script that converts arbitrary gdscript code to C#☆98Updated last year
- Compose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.☆23Updated last week
- ResourcePicker with search as an alternative to default one.☆105Updated 4 months ago
- Lightweight collections, utilities, and general interface types to help make maintainable code.☆42Updated last week
- Ease development with an inspector button that's plumb simple.☆56Updated last year
- Godot plugin for making 2D sandbox games like Terraria and Starbound.☆100Updated 4 years ago
- A template used for quickly setting up new Godot 4 C# games.☆128Updated last month
- Make it possible to fully test Godot nodes and scenes with the appropriate adapters and interfaces.☆34Updated last week
- A MongoDB bridge written in C# for Godot Engine Mono projects.☆20Updated 2 years ago
- Godot MVVM UI☆121Updated 3 months ago
- Nuget package for adding async/await functionality in Godot☆49Updated last week
- An ever expanding Godot C# game dev library to be used across several game projects☆72Updated last month