Buff/Debuff/Modifier library focused on feature set and performance, while maintaining 0 GC. Fully pooled
☆192Feb 4, 2026Updated 3 weeks ago
Alternatives and similar repositories for ModiBuff
Users that are interested in ModiBuff are comparing it to the libraries listed below
Sorting:
- Implementation of character upgrades: modifiable lists of response actions, and blocks of stat modifications.☆41Sep 1, 2024Updated last year
- [DEPRECATED] A combat system framework for Godot 3: combining triggered effects, stacking stats, status effects.☆14Jan 16, 2023Updated 3 years ago
- A fast, cross-platform game engine for 2D and 3D.☆10Mar 12, 2025Updated 11 months ago
- Configurable 32-bit and 64-bit fixed point math library.☆17Feb 16, 2026Updated last week
- Runtime debug panel for Godot 4.x with C#☆34Jun 4, 2024Updated last year
- ☆15Mar 21, 2022Updated 3 years ago
- Custom drawing extensions for Godot engine.☆40Feb 21, 2026Updated last week
- Draw data chart in Unity Editor, useful for debugging.☆33Jun 20, 2024Updated last year
- Async load / save local data with compression, encryption and integrity check.☆13Aug 13, 2022Updated 3 years ago
- Unity SerializeReference Editor☆86Sep 7, 2025Updated 5 months ago
- FYFY (FamilY For unitY) is an Entity Component System framework (ECS) specially made for Unity.☆24Jul 8, 2025Updated 7 months ago
- High performance C# Entity System☆26Feb 11, 2026Updated 2 weeks ago
- Photon Fusion's Simple FPS (sample Unity multiplayer game) integrated with Hathora server hosting☆17Dec 11, 2024Updated last year
- Custom Memory Allocator for Unity with CopyFrom method☆33Nov 10, 2022Updated 3 years ago
- C# Entity Component System Framework☆36Nov 22, 2025Updated 3 months ago
- An add-on for the Godot engine that simplifies handling of resources☆283May 10, 2025Updated 9 months ago
- A lightweight and easy to use entity component system with an effective feature set for making games.☆66Nov 13, 2022Updated 3 years ago
- Godot plugin for register custom resources☆16Aug 29, 2025Updated 6 months ago
- This is an example of 3d Dungeon Crawler game made on Unity with LeoECS Lite framework.☆11May 22, 2023Updated 2 years ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Jun 11, 2024Updated last year
- State Machine Utility Package for Unity Projects☆24Jul 31, 2023Updated 2 years ago
- A Gameplay Ability System for Unity☆75Sep 16, 2024Updated last year
- Аrchitectural framework for game development in Unity and C#, built around the idea of constructing game systems from atomic elements.☆80Nov 15, 2025Updated 3 months ago
- A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.☆70Jul 7, 2021Updated 4 years ago
- Sample multiplayer game with ME.ECS☆18May 28, 2022Updated 3 years ago
- hierarchy-structure based code gen idea.☆20Oct 17, 2022Updated 3 years ago
- Godot addon to make it a bit easier to add custom inspector controls to nodes☆18Mar 12, 2024Updated last year
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆30May 19, 2025Updated 9 months ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆28Feb 16, 2026Updated last week
- Dependency injection solution for unity☆11Sep 17, 2024Updated last year
- ☆11Sep 5, 2024Updated last year
- ☆13Feb 3, 2025Updated last year
- Client, server, input prediction and automatic resimulation for Massive ECS.☆10Updated this week
- Pure C# Entity Component System framework☆292Oct 13, 2025Updated 4 months ago
- ☆23Jun 16, 2024Updated last year
- 🎲 ECS Framework for Unity Game Engine and .Net Platform☆635Jan 7, 2026Updated last month
- DataTable Solution for .NET Core and Unity.☆26Sep 9, 2025Updated 5 months ago
- Simple math expression parser library for Unity☆52May 29, 2023Updated 2 years ago
- The extra fast, minimum code size, unity compatible plugin for json files migrations using Newtonsoft Json.Net.☆71Feb 6, 2025Updated last year