HellButcher / moonliftLinks
A pure-rust implementation of *lua* (5.4) with *just-in-time* (JIT) compilation using `cranelift`.
☆14Updated last year
Alternatives and similar repositories for moonlift
Users that are interested in moonlift are comparing it to the libraries listed below
Sorting:
- An easy-to-use, incremental, multi-threaded garbage collector for Rust☆10Updated 11 months ago
- Adds support for wasm/wat assets in Bevy, and enables easier scripting☆14Updated 2 years ago
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆36Updated last year
- Ellie is a type-safe programing language that runs on embedded and sandboxed environments.☆44Updated 6 months ago
- RXI's microui ported to rust (not a binding)☆45Updated last year
- A modular game engine framework written in Rust☆34Updated last week
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆68Updated last week
- Matt's ASCII Game Engine core crate☆36Updated 8 months ago
- Interact with particles with the mouse.☆9Updated 2 years ago
- An experimental GUI library for Rust 🦀☆22Updated 2 years ago
- WLambda - Embeddable Scripting Language for Rust☆54Updated 2 months ago
- An opinionated, practical color management library for games and graphics.☆36Updated 2 years ago
- Generating procedural textures☆27Updated 4 years ago
- A rust implementation of octree and quadtree datastructures for realtime applications☆13Updated 3 weeks ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆29Updated 3 months ago
- Use winit like the async runtime you've always wanted☆51Updated last year
- Safely transmute type to itself in generic context in Rust☆14Updated 2 years ago
- Experimental compiler-friendly ECS library☆20Updated 2 months ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆53Updated 8 months ago
- A drawing framework for arbitrary windowing systems☆79Updated last year
- A wrapper around mlua to generate documentation, definition files and other helpers☆76Updated 4 months ago
- A standalone code editor with syntax highlighting and themes.☆15Updated 2 years ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆27Updated last month
- A dynamic library helper for rust crates☆35Updated 2 years ago
- Exhaustive iteration trait in Rust☆16Updated last month
- A falling-sand toy written using Rust, Bevy and egui.☆29Updated 9 months ago
- Experimental JIT compiler generator☆27Updated last year
- A framework for making games using Macroquad.☆25Updated 3 years ago
- Strongly typed vector math with glam☆29Updated 2 months ago