HellButcher / moonlift
A pure-rust implementation of *lua* (5.4) with *just-in-time* (JIT) compilation using `cranelift`.
☆13Updated last year
Alternatives and similar repositories for moonlift:
Users that are interested in moonlift are comparing it to the libraries listed below
- Zero-terminated string types for FFI.☆13Updated 2 years ago
- Adds support for wasm/wat assets in Bevy, and enables easier scripting☆14Updated last year
- Interact with particles with the mouse.☆9Updated 2 years ago
- A simple, amicable, embeddable scripting language☆34Updated last year
- RXI's microui ported to rust (not a binding)☆40Updated last year
- ☆9Updated 2 years ago
- Utilites for working with `bevy_ecs` when not all types are known at compile time☆19Updated last year
- A scene-graph implementation in Rust☆27Updated 2 years ago
- ☆14Updated 6 months ago
- Integration layer between Bevy, puffin and tracing libraries☆20Updated last year
- A falling-sand toy written using Rust, Bevy and egui.☆28Updated 4 months ago
- Experimental compiler-friendly ECS library☆18Updated 4 months ago
- A standalone code editor with syntax highlighting and themes.☆13Updated last year
- An easy-to-use, incremental, multi-threaded garbage collector for Rust☆10Updated 7 months ago
- A modular game engine framework written in Rust☆33Updated 2 weeks ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆23Updated last week
- A framework for making games using Macroquad.☆23Updated 3 years ago
- Strongly typed vector math with glam☆26Updated last month
- Exhaustive iteration trait in Rust☆14Updated last week
- Matrix implementation using custos☆12Updated last year
- Safe low-level Vulkan bindings for Rust☆13Updated 6 months ago
- A wrapper around mlua to generate documentation, definition files and other helpers☆72Updated 2 weeks ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Updated 8 months ago
- memory functions like a libc memcmp(), memchr(), memmem(), memcpy(), memset()☆18Updated last month
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated 4 months ago
- Safely transmute type to itself in generic context in Rust☆14Updated 2 years ago
- One pointer wide trait objects which are also FFI safe, allowing traits to be passed to/from and implemented by C ABI code.☆42Updated 3 years ago
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆36Updated 7 months ago
- Rust bindings for Intel's ISPC texture compression☆12Updated 4 months ago
- Procedural macros for working with Vulkan shaders☆42Updated 6 months ago