Experimental compiler-friendly ECS library
☆21May 29, 2025Updated 9 months ago
Alternatives and similar repositories for stecs
Users that are interested in stecs are comparing it to the libraries listed below
Sorting:
- Statically typed Entity-Component storage☆19Dec 5, 2025Updated 2 months ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆28Jul 29, 2025Updated 7 months ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- Decoder for DXTn-compressed data☆11Oct 15, 2019Updated 6 years ago
- Docker image with Microsoft DirectX shader compiler (dxil and spirv)☆12Dec 4, 2018Updated 7 years ago
- Stay on top of semver using your changelog.☆13Mar 8, 2023Updated 2 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- A Bevy Plugin for Fog of War.☆22Jul 22, 2025Updated 7 months ago
- Derive macro for encoding/decoding instructions and operands as bytecode☆15Mar 15, 2022Updated 3 years ago
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆19Apr 14, 2023Updated 2 years ago
- squish texture compression - now concurrently (AMP & DirectCompute)☆22Dec 20, 2017Updated 8 years ago
- memory functions like a libc memcmp(), memchr(), memmem(), memcpy(), memset()☆23Sep 24, 2025Updated 5 months ago
- Rust bindings to Jolt Physics☆81Dec 18, 2025Updated 2 months ago
- A database inspired entity-component system for computer games☆14Apr 26, 2021Updated 4 years ago
- Game console emulator☆105Oct 1, 2018Updated 7 years ago
- Small crate for interacting with cargo registry indices☆29Jan 7, 2026Updated last month
- Lightweight logging library for C/C++☆39Jul 20, 2025Updated 7 months ago
- Port of https://github.com/plasma-umass/Mesh to Rust☆16Apr 3, 2023Updated 2 years ago
- A library for conveniently displaying well-formatted, and good looking errors to users of CLI applications. Useful for bubbling up unreco…☆18May 15, 2020Updated 5 years ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- ☆21May 22, 2020Updated 5 years ago
- Binary file patching tool☆23Oct 30, 2020Updated 5 years ago
- A live reloading C++ shader environment for learning about the graphics pipeline☆22Aug 14, 2023Updated 2 years ago
- A programming task for job interviews I did in 2019 Q2☆16May 2, 2019Updated 6 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- ☆25Dec 9, 2024Updated last year
- Zero-cost bitsets over native Rust types☆79Nov 17, 2025Updated 3 months ago
- Callgrind-based benchmark harness written in Rust☆30Aug 2, 2023Updated 2 years ago
- OpenEXR with an improved CMake build system☆23Oct 30, 2025Updated 4 months ago
- Trying to trim down the size of my Vulkan repo...☆29Sep 7, 2017Updated 8 years ago
- Python-like 'enumerate' for C++☆28Feb 21, 2021Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- A roguelike dungeon generation algorithm☆38Sep 24, 2025Updated 5 months ago
- TailwindCSS for Bevy.☆46Oct 5, 2025Updated 4 months ago
- Proxies without the networking☆11Sep 15, 2023Updated 2 years ago
- Ecsact tools bundled into an installable SDK☆12Jan 21, 2026Updated last month
- Fast polygon mesh library with different data structures and traits to abstract over those.☆82Dec 4, 2024Updated last year
- Build system scripts based on GENie (https://github.com/bkaradzic/genie) project generator tool☆33Jun 24, 2025Updated 8 months ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Oct 24, 2017Updated 8 years ago