Nertsal / stecsLinks
Experimental compiler-friendly ECS library
☆21Updated 6 months ago
Alternatives and similar repositories for stecs
Users that are interested in stecs are comparing it to the libraries listed below
Sorting:
- A library wrapper for integrating FMOD Engine in Rust applications.☆50Updated last year
- BVH Construction and Traversal Library☆76Updated 3 weeks ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆32Updated 7 months ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated 3 weeks ago
- Vulkan-lite GPU API☆89Updated last year
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆111Updated last year
- Record and replay 🖱 input with precise timing☆18Updated 3 years ago
- Batteries included ECS library for rust with entity relations and much more☆94Updated 4 months ago
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆27Updated 10 months ago
- A tweening library for Rust☆65Updated 6 months ago
- Linear algebra library for graphics and gamedev.☆56Updated 5 months ago
- A Mesh to SDF converter, written in rust☆78Updated 10 months ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- Task Orchestration Framework☆57Updated 2 years ago
- A falling-sand toy written using Rust, Bevy and egui.☆30Updated last year
- a generated entity component system 🦎☆116Updated last month
- Some ridiculous SSGI for bevy☆42Updated last year
- A collection of line-drawing algorithms for use in graphics and video games.☆114Updated 9 months ago
- Rust bindings for Intel's ISPC texture compression☆14Updated this week
- Rust EDSL for shading languages☆94Updated 3 years ago
- There's nothing here☆23Updated last week
- ☆34Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated last week
- A rust implementation of https://github.com/runevision/LayerProcGen☆28Updated 4 months ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- Empowering everyone to build reliable and efficient software, without chains.☆36Updated 7 months ago
- The dumbest and simplest layouting algorithm for bevy☆41Updated 2 years ago
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆19Updated 2 years ago
- ☆22Updated 3 years ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 11 months ago