thorfdbg / ssimLinks
A single and multi-scale SSIM implementation in C++
☆11Updated 5 months ago
Alternatives and similar repositories for ssim
Users that are interested in ssim are comparing it to the libraries listed below
Sorting:
- C++11 Camera Models Classes.☆35Updated 7 years ago
- A flexible image resampling library☆43Updated 8 years ago
- Fast and Stable Color Balancing for Images and Augmented Reality☆15Updated 9 years ago
- Currender: A CPU renderer for computer vision☆32Updated 5 years ago
- Fastest CPU (AVX/SSE) RGB to grayscale: 2-4x faster than OpenCV. For image processing/computer vision.☆93Updated 4 years ago
- SIMD optimizations related to 2D computer graphics☆35Updated 8 years ago
- Image processing programs☆49Updated 11 years ago
- Optical distortion calculation and correction; open source C, C++ library☆39Updated 10 years ago
- Visual Computing Library☆20Updated 5 months ago
- CPU Physically Based Path Tracer Engine☆14Updated 4 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- ☆23Updated 8 years ago
- BriefMatch real-time GPU optical flow☆42Updated 8 years ago
- A header-only C++11 library for colors; color space converters for RGB, HSL, XYZ, Lab, etc. and perceptual color difference calculators s…☆106Updated last year
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 6 years ago
- Insanely fast CUDA LATCH: fully scale- and rotation-invariant 512-bit binary descriptor for computer vision☆32Updated 4 years ago
- A C++11 thread pool and profiler☆29Updated 7 years ago
- Set of basic classes (vector, matrix, images and memory array) for CPU and GPU☆17Updated 4 years ago
- ☆25Updated 6 years ago
- Portable glog for cross-platforms: Windows, Linux, Android, and iOS☆45Updated 7 years ago
- Integrated Algorithm: PSNR/SSIM/GSSIM/BRISQUE/NRSS☆24Updated 5 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆66Updated 5 years ago
- Fast and portable SSIM implementation☆46Updated 8 months ago
- cross platform gpgpu opengl (es) shader pipeline framework: ogles_gpgpu + qt (UI)☆23Updated 7 years ago
- Fastest CPU implementation of the LATCH 512-bit binary feature descriptor; fully scale- and rotation-invariant☆36Updated 4 years ago
- collection of Cpp11 cross platform "header only" libs☆11Updated this week
- Header file to translate SSE instructions to ARM NEON instructions☆48Updated 11 years ago