GPU acelerated text rendering library for MonoGame build on the Slug algorithm
☆32Jul 24, 2026Updated 3 weeks ago
Alternatives and similar repositories for Forme
Users that are interested in Forme are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A small project that shows a cool way to use SpriteFont in MonoGame.☆19Mar 13, 2026Updated 5 months ago
- Cross-Platform C# 2D game engine build ontop of MonoGame.☆29Apr 10, 2026Updated 4 months ago
- One framework for creating powerful cross-platform games.☆39May 20, 2024Updated 2 years ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆17Oct 27, 2023Updated 2 years ago
- A game engine built on MonoGame.☆40Jul 26, 2026Updated 3 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Resolution independent GUI library for MonoGame.☆14Sep 2, 2025Updated 11 months ago
- The ultimate hot-reloading for MonoGame☆21Mar 4, 2025Updated last year
- A low-level, cross-platform .NET graphics library. Vulkan, D3D11, OpenGL, OpenGL ES.☆45Aug 9, 2026Updated 2 weeks ago
- C# Game Engine☆14Dec 3, 2024Updated last year
- An ImGui-based particle system editor for MonoGame Extended's particle system☆20Jul 23, 2026Updated last month
- KNI is a cross-platform C# game framework.☆361Updated this week
- A game engine using C# / OpenTK, not very good☆21Dec 8, 2022Updated 3 years ago
- High performance zero allocation MSDF fonts for monogame.☆31Dec 30, 2025Updated 7 months ago
- Cross platform .NET bindings for SDL3☆41May 5, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- C# port of https://github.com/memononen/fontstash☆365Aug 9, 2026Updated 2 weeks ago
- Game Engine in C++ with WPF Level Editor☆10Jul 9, 2024Updated 2 years ago
- Cross-platform C# game engine.☆491Updated this week
- A homebrew 3D game engine, written in C++. Scalable multithreading, modular, data-driven, Lua scripting, deferred rendering, multithreade…☆14Feb 19, 2025Updated last year
- Simple, modern, code-only C# game engine!☆24Oct 30, 2024Updated last year
- C# port of stb_vorbis.c☆14Jul 16, 2022Updated 4 years ago
- A humble game framework focuses on 2d for learning purpose.☆10Oct 3, 2024Updated last year
- This repository is a WIP cross-platform Game Engine developed in C#.☆69Nov 1, 2025Updated 9 months ago
- Automatically generated C# bindings for NVIDIA PhysX☆21Feb 13, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- An importer and processor which handles fbx files with animations, bones, and meshes being used within MonoGame☆18Jan 7, 2023Updated 3 years ago
- A multiplayer mining game by Zachtronics Industries.☆19Nov 15, 2025Updated 9 months ago
- 3D graphics engine for .NET platform.☆17Feb 25, 2024Updated 2 years ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Nov 22, 2022Updated 3 years ago
- ☆15Jan 3, 2026Updated 7 months ago
- The Crimson game engine.☆19Updated this week
- C#/.NET port of Dan Wheeler/DropBox's Zxcvbn JS password strength estimation library☆18Aug 14, 2015Updated 11 years ago
- Content builder library for MonoGame.☆16Jan 16, 2023Updated 3 years ago
- NWindows is a cross-platform window creation and management library for .NET☆92Mar 17, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- High Performance QuadTree's for C# with proper struct support☆18Aug 15, 2022Updated 4 years ago
- A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains ma…☆12May 18, 2026Updated 3 months ago
- A modern cross-platform managed FreeType2 library☆89Feb 6, 2026Updated 6 months ago
- The official repo of the HexaEngine game engine☆176Updated this week
- A blueprint editor control used to create and edit node graphs, rendered with SkiaSharp.☆29Jan 4, 2026Updated 7 months ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆430Jul 24, 2026Updated last month
- Font rendering, atlas generation and text shaping library written in C++☆38Jul 27, 2025Updated last year