flowuji / neoLinks
Resolution independent GUI library for MonoGame.
☆14Updated last month
Alternatives and similar repositories for neo
Users that are interested in neo are comparing it to the libraries listed below
Sorting:
- ☆29Updated 7 months ago
- MonoGame-HardwareInstancing Isometric Tiles☆23Updated 2 years ago
- Content builder library for MonoGame.☆17Updated 2 years ago
- Warning: strange c# code ahead. Enter at your own peril.☆21Updated 6 months ago
- XNA re-imagined.☆94Updated 9 months ago
- C# port of https://github.com/memononen/nanovg☆63Updated last year
- Iguina is a framework-agnostic, cross platform, modern UI system for C#.☆57Updated 2 months ago
- C# port of stb_truetype.h☆50Updated last year
- Shape rendering library for MonoGame.☆63Updated last week
- WebAssembly Core API☆19Updated last month
- A game engine built on MonoGame.☆39Updated this week
- Polling input library for MonoGame.☆62Updated last year
- A bash script that sets up a MonoGame solution ready for cross-platform development☆18Updated last year
- High performance zero allocation MSDF fonts for monogame.☆21Updated 2 months ago
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆27Updated last year
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆55Updated last year
- An alternative solution for Monogame/FNA/XNA-derived frameworks that utilizes SharpFont to draw text rather than the traditional SpriteFo…☆14Updated 3 years ago
- A modern cross-platform managed FreeType2 library☆77Updated 3 months ago
- One framework for creating powerful cross-platform games.☆34Updated last year
- A game engine.☆59Updated 2 weeks ago
- Engine specific libraries for Empty Keys UI☆58Updated 5 months ago
- A tool to package MonoGame and other .NET applications into several distributable formats☆16Updated 4 months ago
- An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste.☆41Updated 4 years ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆49Updated 2 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 11 months ago
- A C# library that makes it easy to handle undo and redo.☆21Updated 3 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆28Updated 5 years ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 7 years ago
- Alternative to MonoGame Content Pipeline that loads raw assets.☆31Updated 3 weeks ago
- Chroma Framework is a cross-platform 2D game development framework with focus on quick bring-up and hassle-free prototyping.☆30Updated 5 months ago