A simple program that simulates fluid in real-time. Rendered using OpenGL.
☆23Sep 15, 2017Updated 8 years ago
Alternatives and similar repositories for Fluid-simulator
Users that are interested in Fluid-simulator are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Godot 3.0 Simplex Shaders☆15Sep 15, 2017Updated 8 years ago
- Sfizz is a Juce-based SFZ format sampler☆12Oct 3, 2019Updated 6 years ago
- Simulating Grass☆36Feb 5, 2021Updated 5 years ago
- Single-file double-precision SSE2 FFT routines☆10Nov 26, 2024Updated last year
- LightSystem in C++ for SFML☆11Nov 6, 2019Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- the smallest cross platform GUI library for applications and audio plugins. Made entirely in C code, that also can be used with C++☆19Mar 9, 2024Updated 2 years ago
- Screen space fluid rendering with Ogre and Nvidia PhysX☆10Jul 22, 2017Updated 8 years ago
- Modules for VCV Rack☆15May 31, 2020Updated 5 years ago
- Audio Programming Environment is an audio plugin, that allows to directly script/code DSP real time, integrated in your signal chain. Uti…☆24Jun 8, 2025Updated 10 months ago
- Real-time Denoiser for node-vulkan☆10Nov 29, 2019Updated 6 years ago
- Import-export medial meshes in Blender☆12Sep 11, 2024Updated last year
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 5 years ago
- CPU Software Rasterizer project made with SDL☆11Apr 26, 2024Updated last year
- Pico8 games and tools☆13Nov 7, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆15Apr 27, 2021Updated 4 years ago
- Library to provide easy access to cross-window blur platform APIs☆17Mar 28, 2022Updated 4 years ago
- Pythonic module for speech recognition using the Google Speech Recognition API.☆12May 1, 2015Updated 10 years ago
- JigLib rigid body physics engine☆12Feb 10, 2022Updated 4 years ago
- Real(ish)-time position based fluid simulation☆11Apr 30, 2015Updated 10 years ago
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- Node-based real-time visual creation using GLSL fragment shaders☆14Dec 11, 2025Updated 4 months ago
- Blender addon that adds support for editing vertex and split normals.☆25Dec 23, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- webGL implementation of dense light scene, included deferred & clustered rendering for accelaration☆13Feb 2, 2019Updated 7 years ago
- ☆10Nov 24, 2022Updated 3 years ago
- Renderer used for レイトレ合宿8☆12Sep 10, 2022Updated 3 years ago
- A liquify effect tool demo for the article http://geekofficedog.blogspot.com/2015/01/liquify-effect-hello-swirl-2.html☆15Apr 10, 2015Updated 11 years ago
- 2M particles system done with OpenGL 4.5 (mainly the power of compute shader)☆16Aug 24, 2020Updated 5 years ago
- Regression test suite☆20Mar 21, 2024Updated 2 years ago
- The continuing saga of displacement and normals in three.js☆18Jan 5, 2015Updated 11 years ago
- This is repository for CMPT 764 course project☆13Apr 18, 2017Updated 9 years ago
- Linux Install Development Script☆10Jan 27, 2026Updated 2 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- PICO-8 port of NICCC-2000 demo☆12Jan 1, 2024Updated 2 years ago
- 3D software rasterizer written in Python☆16Jul 5, 2014Updated 11 years ago
- This is a plugin for UE4 to triangulate an implicit surface.☆16Nov 23, 2017Updated 8 years ago
- Console app that calculates interesting things for runners like pace, time,long run distance, vdot, paces for vdot☆14Sep 30, 2024Updated last year
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Mar 29, 2016Updated 10 years ago
- My (deprecated) personal C++ codebase.☆12Jan 10, 2019Updated 7 years ago
- Implementation of Exact Polyhedral Visual Hull☆16Jan 21, 2020Updated 6 years ago