AnttiVainio / Fluid-simulatorLinks
A simple program that simulates fluid in real-time. Rendered using OpenGL.
☆23Updated 7 years ago
Alternatives and similar repositories for Fluid-simulator
Users that are interested in Fluid-simulator are comparing it to the libraries listed below
Sorting:
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- a pathtracer with physically based rendering in mind☆29Updated 2 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 2 months ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆43Updated 5 months ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆65Updated 4 years ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated 4 months ago
- A Tiny 3D Game Engine☆38Updated 2 years ago
- Personal OpenGL C++ Game Engine Project☆22Updated 7 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆74Updated 5 years ago
- Node editor for rendering engine made with OpenGL☆25Updated last year
- OpenGL-based voxel renderer☆66Updated 9 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated last year
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- OpenGL compute shader fluid☆22Updated 4 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- C++/OpenGL 4.6 voxel game engine.☆110Updated 5 months ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- C++ game engine focusing on high end graphics and extreme performance.☆21Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Example of blending 3D аnimation and using Assimp to load model/animations☆20Updated 9 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- A 3D Toy Graphics Engine/Framework☆32Updated 2 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- ☆31Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago