mgerdes / water-simulationLinks
OpenGL Water Simulation
☆35Updated 9 years ago
Alternatives and similar repositories for water-simulation
Users that are interested in water-simulation are comparing it to the libraries listed below
Sorting:
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆45Updated last week
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆25Updated 5 years ago
- Cute little physics engine.☆63Updated 8 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- Triangle rasterization routines accelerated by SSE and AVX☆72Updated 8 years ago
- C++ library to read/write Truevision TGA/TARGA files☆32Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Enter the world of rasterization with simple hands-on code☆67Updated 5 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated 2 years ago
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆108Updated 8 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- A live GLSL programming environment on windows☆23Updated 7 years ago
- Non-intrusive and customizable C++ GUI library☆12Updated 5 years ago
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆90Updated 3 years ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆22Updated 2 years ago
- C++ 3D Engine built with Vulkan☆22Updated 5 months ago
- C++ Vulkan 3D Game Engine☆28Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Bounce is a 3D physics engine for games.☆39Updated 5 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 12 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆31Updated 4 years ago
- Samples for the Edyn physics engine.☆39Updated last week
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆69Updated 5 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Simple Vulkan application☆27Updated 2 months ago