AlphaMistral / Mistral-TrailLinks
Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.
☆19Updated 8 years ago
Alternatives and similar repositories for Mistral-Trail
Users that are interested in Mistral-Trail are comparing it to the libraries listed below
Sorting:
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆35Updated 2 years ago
- ☆34Updated 4 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 5 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆40Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆44Updated 4 years ago
- 🖥 An example of LCD Display shader in URP.☆33Updated 2 years ago
- Unity URP: LOD crossfading test project☆22Updated 3 years ago
- Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP☆44Updated 6 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆24Updated 7 years ago
- Worlds 1st Dynamic Windshield Wiper Water FX for Unity Game Engine☆64Updated 5 years ago
- ☆34Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 7 years ago
- Playground project for character joint chains in Unity☆40Updated 7 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated last year
- Layered Skybox using domes for Unity/ASE☆11Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 7 years ago
- Library for generating sharp shadow volumes in Unity3D.☆66Updated 4 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆34Updated last year
- Snow Track Shader☆20Updated 4 years ago
- Ambient lighting probe sampling☆50Updated 5 years ago
- Components for make procedural cables and curved shapes☆72Updated 2 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆38Updated 3 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 9 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Skybox shaders for Unity.☆26Updated 6 years ago
- Inverse Square Falloff for Unity Default Lighting☆33Updated 5 years ago