AlerianEmperor / SDF-Sphere-TracingLinks
Rendering Complex Shape With Sphere Tracing
☆23Updated 2 years ago
Alternatives and similar repositories for SDF-Sphere-Tracing
Users that are interested in SDF-Sphere-Tracing are comparing it to the libraries listed below
Sorting:
- Powerful Path Tracing Engine For Realistic Rendering☆71Updated last year
- Implementation of two of the most famous subdivision algorithms: Loops Subdivision and CatMull-Clark Subdivision.☆20Updated 3 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆59Updated 3 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- Global Illumination using Spherical Harmonics☆82Updated 4 years ago
- Real Time Global Illumination With Voxel Cone Tracing☆44Updated last year
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 7 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 8 months ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆102Updated 5 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆70Updated 2 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- OpenGL SPH fluid simulation and rendering☆30Updated 7 months ago
- Realtime, interactive 3D GPU PIC/FLIP fluid simulation☆24Updated 4 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆120Updated 5 months ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆26Updated 7 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆63Updated 5 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆41Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 7 months ago
- An experimental real-time render engine☆12Updated 4 years ago
- virtual texture☆20Updated 5 years ago
- Standalone distribution of the Lumen path tracer☆25Updated 4 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated 2 years ago
- Precomputed Radiance Transfer in OpenGL☆32Updated 3 years ago
- ☆26Updated 5 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago