Simple yet Powerful OpenGL Program capable of loading any 3D.obj in the world!
☆22Jul 4, 2024Updated last year
Alternatives and similar repositories for OpenGL-Object-Loading
Users that are interested in OpenGL-Object-Loading are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of two of the most famous subdivision algorithms: Loops Subdivision and CatMull-Clark Subdivision.☆20Jul 31, 2022Updated 3 years ago
- Rendering Complex Shape With Sphere Tracing☆24Jul 17, 2023Updated 2 years ago
- Real Time Global Illumination With Voxel Cone Tracing☆46Oct 12, 2023Updated 2 years ago
- Powerful Path Tracing Engine For Realistic Rendering☆77Sep 15, 2023Updated 2 years ago
- Small yet (almost) complete modern pathtracer.☆15Sep 8, 2025Updated 6 months ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- ☆25May 29, 2019Updated 6 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Mar 3, 2021Updated 5 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13May 9, 2023Updated 2 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- Robust Global Illumination in 99 lines of C++☆12Sep 19, 2019Updated 6 years ago
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated last year
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- A simple triangle rasterizer☆17Jun 21, 2014Updated 11 years ago
- Screen Space Bent Normals☆19Apr 23, 2012Updated 13 years ago
- A stand-alone C version of DrPetter's sfxr synthesizer☆11Aug 26, 2024Updated last year
- A graphics Framework/Game Engine☆12Jul 9, 2022Updated 3 years ago
- Cloth simulation algorithms (Position Based Dynamics and Mass-Spring System) implemented in TypeScript☆11Jun 25, 2016Updated 9 years ago
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆19Jul 13, 2019Updated 6 years ago
- A Vulkan based deferred renderer and simple game engine/framework☆18Aug 16, 2020Updated 5 years ago
- A collection of OpenGL windowing basecodes☆24Nov 10, 2013Updated 12 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Jun 4, 2017Updated 8 years ago
- Simple example of brush drawing in WebGL & typescript☆12Jun 15, 2019Updated 6 years ago
- S-expressions parser☆14Mar 11, 2024Updated 2 years ago
- Optimised BVH traversal + HDRI environment mapping☆14Aug 17, 2019Updated 6 years ago
- ☆13Nov 24, 2017Updated 8 years ago
- Specular Map generator pluging for 2D sprites in godot.☆13Aug 1, 2020Updated 5 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21May 16, 2020Updated 5 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Mar 7, 2017Updated 9 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Abuse☆12Jan 4, 2018Updated 8 years ago
- A Javascript computer algebra system that graphs and differentiates☆20Apr 30, 2015Updated 10 years ago
- tinypy is a minimalist implementation of python☆16Dec 30, 2010Updated 15 years ago
- An implementation of the Backprojection algorithm from Gaël Guennebaud research at Eurographics Symposium on Rendering☆13May 31, 2017Updated 8 years ago
- Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).☆15Nov 16, 2022Updated 3 years ago
- Intra library and my projects based on it☆10Nov 12, 2023Updated 2 years ago
- A PE parser written in C++ which does not uses OOP. Helpful if you want to learn about PE parsing.☆18Apr 10, 2023Updated 2 years ago
- Experimental linux kernel module to mirror evdev inputs☆16Aug 1, 2020Updated 5 years ago