Simple yet Powerful OpenGL Program capable of loading any 3D.obj in the world!
☆22Jul 4, 2024Updated 2 years ago
Alternatives and similar repositories for OpenGL-Object-Loading
Users that are interested in OpenGL-Object-Loading are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of two of the most famous subdivision algorithms: Loops Subdivision and CatMull-Clark Subdivision.☆21Jul 31, 2022Updated 3 years ago
- Powerful Path Tracing Engine For Realistic Rendering☆79Sep 15, 2023Updated 2 years ago
- a close enough approximation of the shadertoy framework☆12Jul 2, 2020Updated 6 years ago
- Small yet (almost) complete modern pathtracer.☆15Sep 8, 2025Updated 10 months ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- Prototyping Vulkan engine☆20Mar 21, 2024Updated 2 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆72Mar 3, 2021Updated 5 years ago
- ☆25May 29, 2019Updated 7 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13May 9, 2023Updated 3 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- This is the implementation of Visual Simulation of Smoke by Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen at SIGGRAPH 2001.☆21May 21, 2021Updated 5 years ago
- WebGL 3D rendering framework w/ support for file loaders, multiple material types and basic AABB physics.☆20Mar 23, 2023Updated 3 years ago
- Js JRPG Engine for FGMK☆23Jan 4, 2017Updated 9 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated 2 years ago
- Robust Global Illumination in 99 lines of C++☆12Sep 19, 2019Updated 6 years ago
- Ray tracing renderer implemented for Computer Graphics rendering competition, ETH Zurich☆10Oct 19, 2023Updated 2 years ago
- A stand-alone C version of DrPetter's sfxr synthesizer☆12Aug 26, 2024Updated last year
- Cloth simulation algorithms (Position Based Dynamics and Mass-Spring System) implemented in TypeScript☆11Jun 25, 2016Updated 10 years ago
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆19Jul 13, 2019Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Jun 4, 2017Updated 9 years ago
- Collection of links to great software development resources!☆41Jul 4, 2026Updated 2 weeks ago
- Simple example of brush drawing in WebGL & typescript☆12Jun 15, 2019Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Software Rasterizer (C++)☆42Updated this week
- Solving Physics Puzzles by Reasoning about Paths (NeurIPS 2020 workshop)☆14Jun 28, 2022Updated 4 years ago
- S-expressions parser☆14Mar 11, 2024Updated 2 years ago
- ☆12May 12, 2020Updated 6 years ago
- Optimised BVH traversal + HDRI environment mapping☆14Aug 17, 2019Updated 6 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Mar 7, 2017Updated 9 years ago
- ☆13Nov 24, 2017Updated 8 years ago
- Specular Map generator pluging for 2D sprites in godot.☆14Aug 1, 2020Updated 5 years ago
- A simple raytracer written in C++☆13Dec 17, 2018Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Stochastic Substitute Tree (SST) real-time demo☆21May 16, 2020Updated 6 years ago
- Abuse☆12Jan 4, 2018Updated 8 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- An implementation of the Backprojection algorithm from Gaël Guennebaud research at Eurographics Symposium on Rendering☆14May 31, 2017Updated 9 years ago
- this tool is redundant now. select a vertex and press shift+ctrl+B to bevel and mouse wheel to subdivide for fillet+divisions. The only r…☆13Jan 7, 2016Updated 10 years ago
- 为Unity3D打造的角色渲染和行为有限状态机。☆11Aug 13, 2014Updated 11 years ago
- Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).☆15Nov 16, 2022Updated 3 years ago