Simple yet Powerful OpenGL Program capable of loading any 3D.obj in the world!
☆22Jul 4, 2024Updated 2 years ago
Alternatives and similar repositories for OpenGL-Object-Loading
Users that are interested in OpenGL-Object-Loading are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of two of the most famous subdivision algorithms: Loops Subdivision and CatMull-Clark Subdivision.☆21Jul 31, 2022Updated 4 years ago
- Real Time Global Illumination With Voxel Cone Tracing☆47Oct 12, 2023Updated 2 years ago
- a close enough approximation of the shadertoy framework☆12Jul 2, 2020Updated 6 years ago
- Small yet (almost) complete modern pathtracer.☆15Sep 8, 2025Updated last year
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Car driving demo in OpenGL with non-trivial physics simulation.☆11Feb 26, 2021Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- Prototyping Vulkan engine☆20Mar 21, 2024Updated 2 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆72Mar 3, 2021Updated 5 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13May 9, 2023Updated 3 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 11 years ago
- This is the implementation of Visual Simulation of Smoke by Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen at SIGGRAPH 2001.☆21May 21, 2021Updated 5 years ago
- A graphics Framework/Game Engine☆13Jul 9, 2022Updated 4 years ago
- WebGL 3D rendering framework w/ support for file loaders, multiple material types and basic AABB physics.☆19Mar 23, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Js JRPG Engine for FGMK☆23Jan 4, 2017Updated 9 years ago
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated 2 years ago
- Robust Global Illumination in 99 lines of C++☆12Sep 19, 2019Updated 7 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 7 years ago
- Ray tracing renderer implemented for Computer Graphics rendering competition, ETH Zurich☆11Oct 19, 2023Updated 2 years ago
- Screen Space Bent Normals☆19Apr 23, 2012Updated 14 years ago
- A stand-alone C version of DrPetter's sfxr synthesizer☆12Aug 26, 2024Updated 2 years ago
- Cloth simulation algorithms (Position Based Dynamics and Mass-Spring System) implemented in TypeScript☆11Jun 25, 2016Updated 10 years ago
- A Vulkan based deferred renderer and simple game engine/framework☆18Aug 16, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Collection of links to great software development resources!☆43Aug 28, 2026Updated last month
- Software Rasterizer (C++)☆43Sep 24, 2026Updated 2 weeks ago
- ☆12May 12, 2020Updated 6 years ago
- Optimised BVH traversal + HDRI environment mapping☆14Aug 17, 2019Updated 7 years ago
- ☆13Nov 24, 2017Updated 8 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21May 16, 2020Updated 6 years ago
- Abuse☆12Jan 4, 2018Updated 8 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Jun 24, 2023Updated 3 years ago
- tinypy is a minimalist implementation of python☆16Dec 30, 2010Updated 15 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An implementation of the Backprojection algorithm from Gaël Guennebaud research at Eurographics Symposium on Rendering☆15May 31, 2017Updated 9 years ago
- 为Unity3D打造的角色渲染和行为有限状态机。☆11Aug 13, 2014Updated 12 years ago
- Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).☆15Nov 16, 2022Updated 3 years ago
- Intra library and my projects based on it☆10Oct 2, 2026Updated last week
- Space War is a shoot'em up game where you pilot a spaceship and your goal is to destroy all the enemies ship.☆12Apr 13, 2025Updated last year
- Simple matte composition with Unity☆14Nov 28, 2020Updated 5 years ago
- ☆15Jul 9, 2026Updated 3 months ago