DevsDaddy / UnityXScalingLinks
Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.
☆43Updated last year
Alternatives and similar repositories for UnityXScaling
Users that are interested in UnityXScaling are comparing it to the libraries listed below
Sorting:
- ☆49Updated 2 weeks ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆29Updated 7 months ago
- Super fast Normal and Tangent recalculation library for Unity.☆39Updated last year
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆53Updated last year
- Customize Toolbars and any EditorWindow with contextual modules☆49Updated 3 years ago
- Lib to read Clipboard Image data in Unity☆32Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆40Updated 2 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 7 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆34Updated last year
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆37Updated 6 months ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆45Updated 2 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆23Updated 4 years ago
- Interactive grass shader for tutorial https://gamedev.center/tutorial-how-to-make-an-interactive-grass-shader-in-unity/☆36Updated 3 years ago
- Extending Unity's UnityEditor.TypeCache support to player builds.☆44Updated last month
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- Customize on-demand shadow rendering in HDRP.☆21Updated last year
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆58Updated last year
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 4 years ago
- A raymarching engine for Unity☆53Updated last year
- Easy to use GPU instance manager for Unity.☆51Updated last month
- Keyframe Reducer in Unity☆38Updated last year
- Reactive node system for Unity☆44Updated last year
- ☆79Updated last year
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated last year
- ☆57Updated last year
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Updated 6 years ago
- Customizable toolbar available in the Unity editor.☆39Updated 7 years ago
- Bake skinned mesh animations to 2D textures☆55Updated 4 years ago