Screen space reflections as easy as possible
☆24Apr 18, 2021Updated 4 years ago
Alternatives and similar repositories for ScreenSpaceReflection
Users that are interested in ScreenSpaceReflection are comparing it to the libraries listed below
Sorting:
- Screen Space Reflections - OpenGL☆37Jun 11, 2024Updated last year
- An experimental real-time render engine☆11Jan 6, 2021Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- Some examples of OpenGL compute shader.☆38Jan 9, 2022Updated 4 years ago
- 🌊 Align 32-bit linear images with grid warping optimization☆13Sep 23, 2025Updated 5 months ago
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Aug 15, 2022Updated 3 years ago
- Merge two mixamo animation characters into one glTF☆14Jul 27, 2021Updated 4 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Updated this week
- ☆26Jan 16, 2020Updated 6 years ago
- Java-centric embedded storage framework☆16Dec 26, 2025Updated 2 months ago
- Comparing various C++ OBJ parsing libraries☆18Jan 20, 2023Updated 3 years ago
- Arbaro - 3D tree model generator☆15Mar 25, 2025Updated 11 months ago
- An importer and processor which handles fbx files with animations, bones, and meshes being used within MonoGame☆15Jan 7, 2023Updated 3 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Jun 4, 2017Updated 8 years ago
- Demo of Geometry Clipmap technique for terrain LOD rendering☆21Dec 26, 2021Updated 4 years ago
- (DEPRECATED) AWT software-rendered 3D engine, predecessor to NEO3D (by @tarbaII)☆15Mar 3, 2026Updated 2 weeks ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆87Sep 13, 2025Updated 6 months ago
- Radix Sort implemented in DirectCompute☆21Feb 5, 2014Updated 12 years ago
- ☆18Jan 3, 2026Updated 2 months ago
- This library provides a Java library for H264 and MJPEG encoding and decoding as well as support for MP4.☆16Oct 3, 2025Updated 5 months ago
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Mar 4, 2021Updated 5 years ago
- MOVED TO git.liten.app/krig/roam - Experiment in Minecraft-style voxel rendering, written in C.☆20May 14, 2024Updated last year
- ☆17Apr 28, 2025Updated 10 months ago
- A 4k intro framework☆21Apr 12, 2025Updated 11 months ago
- A 3D procedural landscape generator/explorer developed using Löve2D and GLSL☆17May 10, 2019Updated 6 years ago
- Extension for managing multiple social gaming platforms (Game Center, Google Play Games, Amazon Game Circle, Facebook, etc.)☆13Apr 15, 2020Updated 5 years ago
- MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.☆13Aug 6, 2025Updated 7 months ago
- My final project, Snow Simulation, for Prof. Lingqi Yan's online open course games 101-Intro to Modern Computer Graphics☆12Mar 12, 2021Updated 5 years ago
- Path tracer using DirectCompute.☆17Mar 10, 2026Updated last week
- ☆16Sep 24, 2023Updated 2 years ago
- A super minimalistic C++ audio library.☆21Mar 7, 2026Updated last week
- A PC Music Disk, 9 electro & hip/hop tracks with a 3D interface.☆12Mar 31, 2023Updated 2 years ago
- Haxe 3 compatibility lib for Haxe 4☆17Jul 4, 2025Updated 8 months ago
- 🍎👀☆22Feb 5, 2026Updated last month
- Java rewrite of Sela lossless audio codec☆15Oct 13, 2020Updated 5 years ago
- First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.☆12May 25, 2020Updated 5 years ago
- A ImGui Pack of many modules im using build as one shared lib☆14Updated this week
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 4 years ago
- The Haiku operating system. (Pull requests will be ignored; patches may be sent to https://review.haiku-os.org).☆12Mar 1, 2026Updated 2 weeks ago