mlavik1 / Ming3DLinks
Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.
☆13Updated 2 years ago
Alternatives and similar repositories for Ming3D
Users that are interested in Ming3D are comparing it to the libraries listed below
Sorting:
- A scalable pipeline tool for graphics applications to build assets.☆27Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Visual scripting plugin for Lumix Engine☆10Updated 5 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Verus Engine is a modern 3D game engine.☆42Updated last year
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, co…☆56Updated 11 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆30Updated last year
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Glory is a modular Game Engine currently in development.☆20Updated this week
- Lambda Game Engine☆24Updated 4 years ago
- a toy 3d game engine with voxel support☆31Updated last month
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Updated 6 years ago
- Entity component system geared for games☆17Updated 6 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping☆40Updated 3 years ago
- Forward plus rendering using Vulkan☆45Updated 9 years ago
- ENGINE..... vrooooommm☆35Updated 7 months ago
- Learn to use CMake with Visual Studio 2017☆13Updated 7 years ago
- A 3D game engine.☆21Updated 6 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 7 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆21Updated 3 years ago
- 3D game engine with a Vulkan renderer backend☆39Updated 5 months ago
- Game engine☆60Updated last month
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Updated 6 years ago