mlavik1 / Ming3DLinks
Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.
☆13Updated last year
Alternatives and similar repositories for Ming3D
Users that are interested in Ming3D are comparing it to the libraries listed below
Sorting:
- Visual scripting plugin for Lumix Engine☆9Updated 8 months ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆22Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Verus Engine is a modern 3D game engine.☆41Updated 8 months ago
- a toy 3d game engine with voxel support☆28Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, co…☆51Updated 11 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- OpenGL 3D game engine☆7Updated 11 months ago
- Luna Game Engine☆23Updated last year
- A 3D game engine.☆21Updated 6 years ago
- Linear Memory Allocator for Games and Embedded Systems☆75Updated 2 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex