wongfei / projectd-coreLinks
Vehicle dynamics simulator
☆30Updated 2 years ago
Alternatives and similar repositories for projectd-core
Users that are interested in projectd-core are comparing it to the libraries listed below
Sorting:
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 3 months ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- Invk - Inverse Kinematics Library with Quaternions☆30Updated 6 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆31Updated 7 years ago
- Performs transforms between reference frames on vectors, quats, matrices and Euler angles☆23Updated last month
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- ☆17Updated 3 years ago
- Verus Engine is a modern 3D game engine.☆42Updated 11 months ago
- QLL : Level loaders☆15Updated 5 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 7 months ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated 4 months ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14Updated last year
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆20Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated 3 weeks ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Fluid simulation☆18Updated 3 years ago
- Bounce is a 3D physics engine for games.☆38Updated 4 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- a collection of handle/id allocators☆20Updated last year
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆46Updated 5 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- vierkant is a Vulkan based rendering library written in C++20☆21Updated 2 weeks ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- Vulkan Renderer☆31Updated last year
- Testing various BCn texture format decoding libraries☆16Updated 3 years ago