Vehicle dynamics simulator
☆31Dec 14, 2025Updated 7 months ago
Alternatives and similar repositories for projectd-core
Users that are interested in projectd-core are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- LiDAR Inertial Odometry and Map Matching Localization☆15Jul 4, 2025Updated last year
- best CPU/GPU sparse solver for large sparse matrices☆21Oct 5, 2021Updated 4 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 8 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated 3 months ago
- my atmosphere shader☆23Apr 13, 2022Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆20Aug 26, 2024Updated last year
- A lightweight and heap-free polymorphic function wrapper collection. (similar to std::function)☆17Updated this week
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆12Jul 5, 2025Updated last year
- ☆17May 8, 2021Updated 5 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- Simple radiosity engine written in C++ using Qt☆12Jun 4, 2013Updated 13 years ago
- XRAY 16 Engine Modifications☆11Feb 14, 2015Updated 11 years ago
- This is a C++ math library, with a focus on geometry.☆30Apr 10, 2026Updated 3 months ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆19Sep 12, 2024Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- The multithreaded CPU shadertoy renderer☆19May 31, 2020Updated 6 years ago
- Aqua Engine source code☆70Oct 28, 2017Updated 8 years ago
- https://github.com/vsg-dev/VulkanSceneGraph SDL Integration☆11Jun 25, 2024Updated 2 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 7 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- Python-like 'enumerate' for C++☆29Feb 21, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A single and multi-scale SSIM implementation in C++☆11Mar 26, 2025Updated last year
- ☆15Mar 29, 2017Updated 9 years ago
- Central difference kalman filter which can work with states on a manifold☆12Feb 26, 2021Updated 5 years ago
- Binary blobs with on-the-fly pointer patching☆17Aug 22, 2018Updated 7 years ago
- lossy GPU-friendly image compression\decompression☆13Dec 5, 2021Updated 4 years ago
- High-performance C++ for macOS, iOS, tvOS, Android, Linux, and Windows☆42Oct 6, 2021Updated 4 years ago
- A ImGui Pack of many modules im using build as one shared lib☆14Updated this week
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆15Jul 10, 2019Updated 7 years ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Dec 9, 2022Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Custom Behaviour Planning module for Apollo Auto based on hierarchical Behaviour Trees☆10May 20, 2021Updated 5 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 7 years ago
- fast open addressing hash table☆42Nov 8, 2025Updated 8 months ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆36Apr 23, 2016Updated 10 years ago
- old historical view of renderman.org AKA The RenderMan Repository☆18Jan 14, 2017Updated 9 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 5 years ago