wongfei / projectd-core
Vehicle dynamics simulator
☆28Updated last year
Alternatives and similar repositories for projectd-core:
Users that are interested in projectd-core are comparing it to the libraries listed below
- Papers☆8Updated 3 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated 2 weeks ago
- Verus Engine is a modern 3D game engine.☆40Updated 4 months ago
- vierkant is a Vulkan based rendering library written in C++20☆18Updated this week
- My core for most of my projects ...☆13Updated last month
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- Working on a Performance Analyser using ImGui☆12Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Visual debugger☆45Updated 4 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated last month
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Updated 9 months ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- Vulkan Renderer☆31Updated last year
- Real time sparse voxel octree renderer☆38Updated last year
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated 6 months ago
- a collection of handle/id allocators☆20Updated last year
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- lossy GPU-friendly image compression\decompression☆12Updated 3 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- A public domain SDL2 OpenGL template project including build scripts☆18Updated last year