Hierarchical Pathfinding for Navigation Meshes (HNA*)
☆31May 17, 2016Updated 10 years ago
Alternatives and similar repositories for HNA-Algorithm
Users that are interested in HNA-Algorithm are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins☆197Dec 26, 2022Updated 3 years ago
- A modified version of alexmuab's unity-mesh-triangulator☆15Apr 14, 2019Updated 7 years ago
- 将原来的框架改为使用lua作为开发语言☆21Jun 4, 2025Updated last year
- world of warcraft-like skill/talent tree in unity c#☆16May 18, 2021Updated 5 years ago
- The world fastest JSON parser ported to Lua☆10Oct 9, 2015Updated 10 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- PS4 Developing HomeBrew with Unity☆10Mar 1, 2019Updated 7 years ago
- GPU-Driven in Unity☆31Jul 1, 2021Updated 5 years ago
- This project is intended to show how to build a grid-based loose quadtree.☆19Feb 22, 2018Updated 8 years ago
- zero copy of xml parser with lua bind☆13Nov 4, 2025Updated 10 months ago
- UGUI编辑器辅助☆15Aug 6, 2020Updated 6 years ago
- Skynet ports to Windows (Visual Studio Version)☆12Nov 28, 2022Updated 3 years ago
- Mbed TLS module for Lua☆12Jun 27, 2022Updated 4 years ago
- 编辑器下的界面工具集合☆36Dec 21, 2018Updated 7 years ago
- OpenGL compute shader fluid☆23Aug 4, 2020Updated 6 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Skynet profile 库,方便注册以统计函数真正的开销☆13Aug 31, 2019Updated 7 years ago
- Goal Oriented Action Planning☆12Jan 22, 2026Updated 8 months ago
- 六边形网格地图寻路☆12May 9, 2022Updated 4 years ago
- This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation☆92Feb 14, 2019Updated 7 years ago
- DOTS helpers for communicating with the Animator,☆15Feb 5, 2021Updated 5 years ago
- Single file collision detection and dynamics library.☆36Sep 20, 2020Updated 6 years ago
- A 2D fluid engine built on Taichi . Developing ...☆20Aug 15, 2020Updated 6 years ago
- ☆17Dec 30, 2017Updated 8 years ago
- area of interest(AOI), Navigation-Mesh☆204Sep 12, 2018Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Crowd Simulation with WebGL and Javascript☆19May 12, 2016Updated 10 years ago
- 基于redis和mysql的数据持久化方案☆15Dec 10, 2013Updated 12 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆20Sep 5, 2023Updated 3 years ago
- c版aoi,编译成so供lua层调用。非实时抛出事件,lua层定时aoi_update获得aoi事件☆14Oct 15, 2020Updated 5 years ago
- ☆13Feb 23, 2023Updated 3 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆39Apr 10, 2023Updated 3 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 7 years ago
- 2354 bytes of CFD!☆12Feb 15, 2018Updated 8 years ago
- A flexible C++ formatting library designed for i18n, using embedded script to output plural forms, grammatical gender, etc. correctly☆12Aug 9, 2026Updated last month
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- write skynet service use golang☆13Sep 17, 2019Updated 7 years ago
- ☆16May 31, 2018Updated 8 years ago
- Lua 5.3 服务端热更新☆31Dec 3, 2020Updated 5 years ago
- An implementation of Jerry Tessendorf's real-time ocean simulation techniques in WebGL.☆25Jun 14, 2015Updated 11 years ago
- this is just a copy of https://code.msdn.microsoft.com/windowsdesktop/DirectCompute-Graphics-425de5a8☆11Nov 1, 2017Updated 8 years ago
- 2-D Euler equation solver using Finite Volume Methods☆10Apr 3, 2019Updated 7 years ago
- Game Synchronization☆17Jul 3, 2015Updated 11 years ago