godefv / mathLinks
This is a C++ math library, with a focus on geometry.
☆29Updated 4 years ago
Alternatives and similar repositories for math
Users that are interested in math are comparing it to the libraries listed below
Sorting:
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆75Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 5 years ago
- Geometric Algebra Library☆101Updated 5 years ago
- Arbitrary-precision integer and rational arithmetic☆19Updated 4 years ago
- SIMD 3D-vector C++ implementation☆30Updated 10 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Shader-Like Mathematical Expression JIT Engine for C++ Language☆59Updated 6 years ago
- vectorized high-level math library☆43Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Maciej's Toolbox☆66Updated 6 months ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- nd-tree data structures and algorithms☆15Updated 9 years ago
- GLSL like minimalist vector, matrix and quaternion math library for C++11☆40Updated 4 years ago
- rex engine and game☆15Updated 3 years ago
- Linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev.☆104Updated last week
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Aimed to eliminate preprocessor hell in shaders and kernels.☆45Updated 8 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- Real time sparse voxel octree renderer☆43Updated 2 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 8 months ago
- Immediate Mode Debug Draw library☆38Updated 5 years ago
- Speed of light ray-tracer☆23Updated 7 years ago
- A fast real time physically based renderer☆30Updated 8 years ago
- A tiny library for launching compute shaders on D3D11, Metal and Vulkan☆26Updated 4 years ago
- Low level generic SIMD wrapper for x86, ARM, WASM with dynamic dispatch☆38Updated 8 months ago
- demonstration of live reloading☆15Updated 7 years ago