This is the implementation of Visual Simulation of Smoke by Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen at SIGGRAPH 2001.
☆21May 21, 2021Updated 5 years ago
Alternatives and similar repositories for Visual-Simulation-of-Smoke
Users that are interested in Visual-Simulation-of-Smoke are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A 3d smoke simulation program with volume rendering☆23Jun 11, 2018Updated 8 years ago
- Physically-based Eulerian Fluid Simulation: Smoke Simulator☆13Dec 18, 2016Updated 9 years ago
- ☆10Dec 10, 2019Updated 6 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 7 years ago
- This is a simple AActor position based quadtree developed for Unreal Engine☆13Aug 4, 2018Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.☆110Feb 14, 2018Updated 8 years ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆40Feb 6, 2020Updated 6 years ago
- A ImGui Pack of many modules im using build as one shared lib☆14Jul 24, 2026Updated 2 months ago
- GPU Fluid Simulation with Volumetric Rendering☆146Mar 31, 2018Updated 8 years ago
- Offline Shader Editor based on wxWidgets☆11Jan 12, 2021Updated 5 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Oct 1, 2026Updated 2 weeks ago
- QLL : Level loaders☆15Feb 18, 2020Updated 6 years ago
- Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.☆74Oct 31, 2019Updated 6 years ago
- ☆18Jun 21, 2021Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- C/C++ Isosurface Extraction library☆15Jan 5, 2017Updated 9 years ago
- 分享一套vc++的 实例源代码,有几十个,分了15类☆11Sep 11, 2017Updated 9 years ago
- Visual shader editor for Lumix Engine☆15Aug 23, 2025Updated last year
- ☆17May 8, 2021Updated 5 years ago
- a simple physical based rendering renderer.☆13Sep 29, 2022Updated 4 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆19Sep 12, 2024Updated 2 years ago
- ImGui based Image Wireframe Annotation Tool (Alpha)☆11Aug 1, 2020Updated 6 years ago
- A simple media player built with Dear ImGui and miniaudio☆16Jun 26, 2026Updated 3 months ago
- Unofficial implementation of the paper: "NeRF-In: Free-Form NeRF Inpainting with RGB-D Priors"☆11Apr 30, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- CNW-Grass is a Functional Structural Plant Model (FSPM) of grasses which fully integrates shoot morphogenesis, the metabolism of carbon (…☆14Oct 4, 2026Updated last week
- A fork of ImGui with the Zep editor integrated into imgui_demo.cpp☆15Oct 12, 2019Updated 7 years ago
- This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and so…☆45Sep 9, 2017Updated 9 years ago
- Implementations of different fluid dynamic solvers in C++☆11Jun 1, 2024Updated 2 years ago
- Zeno网页版文档 (WIP)☆11Sep 4, 2021Updated 5 years ago
- Optimised and simple reflection library for games☆10Apr 7, 2024Updated 2 years ago
- Implementation of Jos Stam's Stable Fluids☆28Oct 21, 2017Updated 8 years ago
- ☆10Jun 14, 2020Updated 6 years ago
- My toy render Engine☆22Jan 13, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Active Learning in the era of Foundation Models☆14Apr 16, 2025Updated last year
- PNM( Portable Anymap Format ) AKA Netpbm ( PBM, PGM and PPM ) Reader and Writer☆15Apr 5, 2023Updated 3 years ago
- Procedural 3D mesh generation tool☆20Mar 25, 2018Updated 8 years ago
- 三维显示相关内容☆11Aug 25, 2017Updated 9 years ago
- grayscale image vectorizer using pixel aligned halftoning☆16Nov 21, 2016Updated 9 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- ☆14Sep 20, 2020Updated 6 years ago