64 / iris
Spectral CPU path tracer
☆13Updated 3 months ago
Alternatives and similar repositories for iris:
Users that are interested in iris are comparing it to the libraries listed below
- Physically based Monte Carlo renderer written in C++☆31Updated 3 years ago
- ☆23Updated last month
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- Vulkan Documentation Project framework for integrated documentation site with spec, proposals, guide, and more☆29Updated last week
- The Tauray renderer☆121Updated last week
- Mini Spin-X Library☆51Updated 5 months ago
- ☆15Updated 2 years ago
- cpu path tracing test bed☆42Updated 6 months ago
- Renderer and BVH traversal library☆59Updated 5 months ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- Toy RenderMan renderer☆16Updated last year
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated 9 months ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- A minimal implementation of Vulkan ray tracing.☆92Updated 6 months ago
- Source code for the EON rough diffuse BRDF model☆31Updated 3 weeks ago
- A simple library to encode video in real-time with Vulkan video☆36Updated last month
- A Physically-based rendering library written in modern C++☆11Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- OpenGL SPH fluid simulation and rendering☆25Updated 3 months ago
- Realtime Vulkan path tracer from scratch kind of thing☆77Updated 2 years ago
- based on Khronos Vulkan-Samples☆38Updated 6 months ago
- Pathed: An educationally-motivated physically-based path tracer☆21Updated 2 years ago
- rex engine and game☆15Updated 3 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆77Updated 2 years ago
- Voxel Engine with PBR rendering using Vulkan☆16Updated last year
- Action to enable running Vulkan apps on GitHub runners☆26Updated 3 weeks ago