0xmono / ml_in_gamedevLinks
Machine Learning Applications in Game Development
☆29Updated 3 years ago
Alternatives and similar repositories for ml_in_gamedev
Users that are interested in ml_in_gamedev are comparing it to the libraries listed below
Sorting:
- Code for the article Spring-It-On☆126Updated 11 months ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆63Updated 2 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- Repository containing information about Unity Labs research past and current.☆68Updated last year
- A neural-network-based generative model for video-game characters animations☆149Updated 3 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆41Updated 6 years ago
- Source code for the article "Joint Limits"☆84Updated last year
- Controlling AI-driven Quadruped Character in Unity.☆91Updated 2 years ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆36Updated last year
- An implementation of heightmap-based terrain generation algorithms.☆39Updated 6 years ago
- Source code for the article Propagating Velocities through Animation Systems☆39Updated 2 years ago
- Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4☆44Updated 2 years ago
- OpenGL implementation of realtime hair simulation and rendering.☆38Updated 6 years ago
- ☆30Updated 3 years ago
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆30Updated 5 years ago
- A simple viewer for the .bvh animation file format written using raylib.☆323Updated 2 months ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆73Updated last year
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technolog…☆35Updated 5 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆205Updated last year
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- An updated build of PEEL dedicated to PhysX☆140Updated 7 months ago
- Physically Based Rendering Scenes☆15Updated 4 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- Data tables used in the Transvoxel Algorithm☆73Updated 2 years ago
- An example raylib application for viewing animation on the Geno character☆132Updated 4 months ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆12Updated 5 years ago
- MABA stable PD controller☆16Updated 5 years ago
- Source code for the article "Quaternion Weighted Average"☆35Updated last year
- Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"☆842Updated 11 months ago
- Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.☆61Updated 6 years ago