Nor-s / Anim
3D animation editor (with ai mocap, mixamorig)
☆186Updated 2 weeks ago
Related projects: ⓘ
- C++ Library for reading and writing FBX files☆285Updated 4 years ago
- A simple viewer for the .bvh animation file format written using raylib.☆243Updated 3 months ago
- bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details☆181Updated 4 years ago
- ☆103Updated 4 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆178Updated 3 months ago
- ☆297Updated 8 months ago
- A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.☆53Updated 5 years ago
- OpenGL implementation of realtime hair simulation and rendering.☆34Updated 4 years ago
- A neural-network-based generative model for video-game characters animations☆109Updated last year
- learning game physics with bullet physics and opengl☆64Updated 7 years ago
- Automatic rigging using neural network from RigNet☆418Updated 6 months ago
- Applies animation from one armature to another☆153Updated 2 years ago
- Hands-On Game Animation Programming, published by Packt☆186Updated last year
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆857Updated 8 months ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆155Updated 2 years ago
- Source code for Hands-On C++ Game Animation Programming☆151Updated 2 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆46Updated 4 years ago
- KickstartRT SDK☆192Updated last year
- Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"☆678Updated 10 months ago
- Blender Rig Retargeting Addon allows mapping motions of one rig to another. Works with ANY rig and allows user to map bones from one rig…☆127Updated last year
- Rokoko Studio Live plugin for Blender☆341Updated last year
- mediapipe landmark to mixamo skeleton☆34Updated last year
- The pinocchio auto-rigging / weighting tool - modification☆188Updated 9 years ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆156Updated 8 months ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- ☆119Updated 3 years ago
- Sandbox for graphics paper implementation☆222Updated 2 months ago
- Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4☆33Updated 9 months ago
- FBX File Format Converter☆176Updated 2 years ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆289Updated last week