orangeduck / Motion-MatchingLinks
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
☆800Updated 6 months ago
Alternatives and similar repositories for Motion-Matching
Users that are interested in Motion-Matching are comparing it to the libraries listed below
Sorting:
- Ubisoft La Forge - Animation Dataset☆1,230Updated 2 years ago
- A neural-network-based generative model for video-game characters animations☆143Updated 2 years ago
- Phase-Functioned Neural Networks for Character Control☆499Updated 3 years ago
- ☆338Updated 10 months ago
- A simple viewer for the .bvh animation file format written using raylib.☆306Updated last week
- Code for the article Spring-It-On☆121Updated 6 months ago
- Creating animation sequences between sparse key frames using motion phase features.☆200Updated last year
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆922Updated 7 months ago
- ☆314Updated last year
- ☆732Updated 4 years ago
- Animation Compression Library☆1,464Updated last week
- ☆78Updated 2 years ago
- Character Controllers using Motion VAEs☆293Updated 4 years ago
- Motion Matching implementation for Unity☆486Updated 3 months ago
- Computer Graphics Assignment about Kinematics☆103Updated 3 years ago
- Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games,…☆12Updated 3 years ago
- Hands-On Game Animation Programming, published by Packt☆218Updated 2 years ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆185Updated 5 months ago
- ☆29Updated 2 years ago
- All about ZeroEggs☆407Updated 2 years ago
- Learning Time-Critical Responses for Interactive Character Control☆244Updated 4 years ago
- A research-oriented elastic body simulator☆384Updated 2 years ago
- AnimationGPT:An AIGC tool for generating game combat motion assets☆435Updated 8 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆561Updated 3 weeks ago
- ☆990Updated last month
- A comprehensive collection of Physically Based Rendering resources.☆116Updated 4 years ago
- ☆70Updated 3 years ago
- 基于物理的动画书籍(https://zhuanlan.zhihu.com/p/548720755)☆19Updated 3 years ago
- Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226☆273Updated 4 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆124Updated 6 years ago