orangeduck / Motion-MatchingLinks
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
☆812Updated 8 months ago
Alternatives and similar repositories for Motion-Matching
Users that are interested in Motion-Matching are comparing it to the libraries listed below
Sorting:
- Ubisoft La Forge Animation Dataset☆1,295Updated 3 years ago
- A neural-network-based generative model for video-game characters animations☆145Updated 2 years ago
- Phase-Functioned Neural Networks for Character Control☆504Updated 3 years ago
- ☆346Updated last year
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆932Updated 9 months ago
- A simple viewer for the .bvh animation file format written using raylib.☆312Updated 2 months ago
- Code for the article Spring-It-On☆120Updated 8 months ago
- Creating animation sequences between sparse key frames using motion phase features.☆201Updated last year
- ☆323Updated last year
- ☆745Updated 4 years ago
- Character Controllers using Motion VAEs☆300Updated 4 years ago
- Motion Matching implementation for Unity☆499Updated last month
- ☆84Updated 2 years ago
- Computer Graphics Assignment about Kinematics☆104Updated 3 years ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆188Updated 7 months ago
- ☆30Updated 2 years ago
- AnimationGPT:An AIGC tool for generating game combat motion assets☆442Updated 10 months ago
- Learning Time-Critical Responses for Interactive Character Control☆244Updated 4 years ago
- Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games,…☆12Updated 3 years ago
- ZeroEGGS: Zero-Shot Example-Based Gesture Generation from Speech☆415Updated 2 years ago
- Animation Compression Library☆1,479Updated 2 weeks ago
- Hands-On Game Animation Programming, published by Packt☆220Updated 2 years ago
- Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226☆279Updated 5 years ago
- ☆73Updated 3 years ago
- Unreal source explained, based on profilers.☆244Updated 2 years ago
- ☆236Updated 5 years ago
- Adversarial skill embeddings for training reusable controllers for physically simulated characters.☆1,013Updated 3 months ago
- 基于物理的动画书籍(https://zhuanlan.zhihu.com/p/548720755)☆21Updated 3 years ago
- The CMU mocap dataset in bvh format☆154Updated last year
- 3D animation editor (with ai mocap, mixamorig)☆230Updated 7 months ago