0xc0dec / demos
Simple OpenGL and Vulkan graphics demos in C++
β48Updated 10 months ago
Alternatives and similar repositories for demos:
Users that are interested in demos are comparing it to the libraries listed below
- Fiber-based job system with extremely simple APIβ81Updated 4 years ago
- A header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.β81Updated 11 months ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.β57Updated 7 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demosβ92Updated 8 years ago
- Simple graphics engine used as submodule in many of my projectsβ62Updated 6 years ago
- Experimental rendering engineβ50Updated last month
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyouβ66Updated 9 years ago
- Single header "no-allocation" KTX/DDS file readerβ118Updated last year
- Game Engineβ129Updated 6 years ago
- Aqua Engine source codeβ65Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngineβ39Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.β37Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.β52Updated 5 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and luaβ¦β97Updated 7 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engineβ72Updated 9 years ago
- A portable modern OpenGL Game-Engine with focus on PBRβ110Updated 8 months ago
- A companion book for the recently released Vulkan APIβ60Updated 9 years ago
- Vulkan c helper libraryβ33Updated last month
- GLFW Manager - C++ wrapper with multi-threadingβ63Updated last year
- Ugly docking code for ImGuiβ65Updated 10 months ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.β31Updated 7 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.β34Updated 2 years ago
- rex engine and gameβ15Updated 3 years ago
- Makma is a deferred Vulkan renderer written in C++.β83Updated 3 years ago
- A shader-based Software Renderer Using The LightSky Framework.β13Updated 3 months ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might sayβ83Updated 6 years ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.β90Updated 2 years ago
- Igneous is an open source game engine written in C++.β50Updated 4 years ago
- Depth-of-field implemented with a summed area tableβ47Updated 8 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity andβ¦β86Updated 3 years ago