Use Direct3D 12 Compute Shader in C (Basic)
☆28Oct 24, 2023Updated 2 years ago
Alternatives and similar repositories for Use-Direct3D-12-Compute-Shader-in-C-Basic-
Users that are interested in Use-Direct3D-12-Compute-Shader-in-C-Basic- are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Proof of concept demonstrating that you don't need C++ to use D3D.☆48Jul 8, 2023Updated 3 years ago
- A simple and easy library for text-based game development☆11Feb 16, 2026Updated 6 months ago
- Starter code for Metal graphics programming in the Handmade style☆40Mar 3, 2020Updated 6 years ago
- ☆84Apr 25, 2024Updated 2 years ago
- generic data structures & algorithms in C using metaprogramming☆13Jun 7, 2026Updated 2 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A tiny physics engine focused on rigid body simulation.☆18May 7, 2022Updated 4 years ago
- Programming for Problem Solving☆17Oct 3, 2024Updated last year
- Hello 3D in Zig☆13May 29, 2022Updated 4 years ago
- This is a Memory Manager for a game engine written in C++, as a part of my Master's degree in Entertainment Arts and Engineering at the U…☆12Dec 23, 2022Updated 3 years ago
- personal Handmade Hero repo in zig☆14Mar 26, 2026Updated 5 months ago
- very simple masm64 example to demonstrate how to compile MASM 64 bit using NMake/CMake☆14Aug 23, 2022Updated 4 years ago
- ☆12Jan 28, 2025Updated last year
- ☆21Mar 11, 2024Updated 2 years ago
- Vinjn's Low-level wrapper of Direct3D12 / Vulkan☆23Oct 26, 2018Updated 7 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- docset for Dash containing MSDN content☆16Feb 19, 2017Updated 9 years ago
- ☆13Mar 22, 2024Updated 2 years ago
- 🐝 $PATH manager for bash, zsh & fish. Featuring shining TUI!☆10Oct 19, 2022Updated 3 years ago
- Calculating particles with OpenCL and rendering with OpenGL☆12Feb 7, 2019Updated 7 years ago
- A 16 bit Fantasy console written in C++☆11May 26, 2022Updated 4 years ago
- Experimental Dx12 engine☆12Jul 13, 2026Updated last month
- ☆12Jul 19, 2023Updated 3 years ago
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 2 years ago
- A fully gpu particle system with Directx 11☆11Mar 3, 2026Updated 5 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- 3D Navier-stokes solver for incompressible fluids using java 8 for regions including obstacles and surface☆11Jun 6, 2023Updated 3 years ago
- PlayStation1 MDEC compression tools☆11Dec 31, 2020Updated 5 years ago
- Super simple sample code for using ComputeShader in Unreal Engine 4.19☆13Aug 20, 2018Updated 8 years ago
- Template repo for creating simple (or not so simple) Houdini Packages.☆16Feb 5, 2023Updated 3 years ago
- ☆13Dec 3, 2016Updated 9 years ago
- A simple Snake game clone written completely in x86 assembly (2009)☆20Jul 13, 2015Updated 11 years ago
- This is the repository of the paper "Multi-view data capture for dynamic object reconstruction using handheld augmented reality mobiles"☆13Jul 7, 2021Updated 5 years ago
- A Nim library for writing animated GIFs☆22May 21, 2017Updated 9 years ago
- Physical simulation of the behavior of objects of different shapes☆11Oct 21, 2022Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Repository for our CVPR 2021 Global Flow Transport Paper☆20Jun 24, 2021Updated 5 years ago
- 🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native developmen…☆68Jan 3, 2026Updated 7 months ago
- USD build script for aarch64 target☆12Oct 28, 2022Updated 3 years ago
- As Rigid As possible deformation algorithm☆12Apr 21, 2021Updated 5 years ago
- The OpenCL-on-D3D12 mapping layer☆130May 12, 2026Updated 3 months ago
- Binaries of rgba productions☆19Mar 10, 2018Updated 8 years ago
- A one-file hello world program for modern OpenGL using GLFW (version 3) and GLEW☆18Nov 5, 2014Updated 11 years ago