xy-gao / splatviz-blenderLinks
Blender addon for gaussian splatting rendering
☆45Updated last year
Alternatives and similar repositories for splatviz-blender
Users that are interested in splatviz-blender are comparing it to the libraries listed below
Sorting:
- Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.☆175Updated last year
- Infinite-Realities Datasets: IR-MichaelRF☆64Updated 8 months ago
- Official PyTorch implementation of QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos (NeurIPS …☆150Updated 2 months ago
- Python image sequnce deblurring algorithm☆43Updated 2 years ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 8 months ago
- Simple tool for converting Meshroom JSON files to NERF JSON files for https://github.com/NVlabs/instant-ngp☆31Updated 2 years ago
- Edit gaussian splatting models☆223Updated 2 months ago
- UE5 Demo project for 3D Gaussians Plugin☆90Updated 4 months ago
- Subsurface Scattering for Gaussian Splatting☆156Updated 5 months ago
- Volinga model is a modification of Nerfacto that allows the conversion to NVOL file, that can be rendered in Unreal Engine.☆32Updated last year
- The code for the paper "Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields"☆40Updated 3 weeks ago
- Contains website data for https://gsplat.tech☆38Updated 2 years ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆177Updated 4 months ago
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆83Updated 6 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆113Updated 11 months ago
- ☆15Updated 6 months ago
- [ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering☆50Updated last month
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆65Updated last year
- ☆30Updated last year
- ☆69Updated 4 years ago
- ☆322Updated 2 weeks ago
- ☆245Updated 2 months ago
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆87Updated 6 months ago
- [SIGGRAPH ASIA 2025] Code for PartUV: Part-Based UV Unwrapping of 3D Meshes☆177Updated last month
- Code for the EGSR 2025 Paper "Content-Aware Texturing for Gaussian Splatting"☆73Updated 3 weeks ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆131Updated 2 months ago
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆270Updated last week
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated 11 months ago
- Hacky project to render the MobileNeRF demo scenes using WebXR☆33Updated 2 years ago
- Simple tool for converting Reality Capture CSV files to NERF JSON files for https://github.com/NVlabs/instant-ngp☆32Updated 2 years ago