WalterGropius / FFF_deblur
Python image sequnce deblurring algorithm
☆35Updated last year
Related projects ⓘ
Alternatives and complementary repositories for FFF_deblur
- Simple tool for converting Meshroom JSON files to NERF JSON files for https://github.com/NVlabs/instant-ngp☆26Updated last year
- ☆68Updated 9 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆59Updated last month
- Intelligent(?) image sharpness filtering for optimized NeRF training datasets☆62Updated last year
- Blender addon for gaussian splatting rendering☆17Updated this week
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆69Updated last week
- Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.☆87Updated last month
- The official repository for camorph, a python toolbox for converting various camera parameter conventions.☆90Updated 8 months ago
- Simple tool for converting Reality Capture CSV files to NERF JSON files for https://github.com/NVlabs/instant-ngp☆26Updated last year
- (ICLR 2024) PoRF: Pose Residual Field for Accurate Neural Surface Reconstruction☆127Updated 6 months ago
- 3D Gaussian Splatting with Deferred Reflection☆95Updated 3 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆77Updated last year
- Process for processing Reality Capture output into Colmap format to allow importing into Postshot.☆24Updated 6 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆13Updated this week
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆140Updated last week
- Supercharge 2DGS with SIBR monitor☆21Updated 4 months ago
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆13Updated 10 months ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆110Updated 4 months ago
- ☆42Updated 2 months ago
- ☆85Updated this week
- ☆29Updated 2 months ago
- Aligning data in RC and exporting it for PostShot Gaussian Splatting☆17Updated 2 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆28Updated 2 months ago
- My Modification to vanilla 3D Gaussians☆124Updated 7 months ago
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆155Updated last month
- An unofficial implementation of absGS☆89Updated 6 months ago
- Code repo for paper "Low Latency Point Cloud Rendering with Learned Splatting", CVPRW 2024.☆30Updated 3 months ago
- ☆25Updated 11 months ago
- Small GUI utility on top of OpenImageIO to Batch process Camera RAW images☆24Updated this week
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆35Updated 4 months ago