ShoYamanishi / SDFont
Signed Distance Field Font Generator and Runtime Utility
☆74Updated 5 months ago
Alternatives and similar repositories for SDFont:
Users that are interested in SDFont are comparing it to the libraries listed below
- Use Direct3D shaders with other 3D rendering APIs.☆163Updated 3 weeks ago
- Utilities built on top of core module☆124Updated last week
- Toy CPU and GPU implementations of the Slug rendering algorithm☆120Updated 5 years ago
- An abstraction layer for graphics APIs.☆206Updated 2 weeks ago
- Minimal bgfx "hello world" example☆195Updated 2 years ago
- Yet another pet engine☆69Updated last month
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆116Updated last year
- ☆130Updated 2 years ago
- Simple CPU/GPU profiler with ImGui HUD☆74Updated last year
- Sample showcasing lifetime management and resource transfers in Vulkan☆54Updated 2 months ago
- An experimental game engine.☆167Updated 2 weeks ago
- Data Driven Rendering repository☆260Updated 3 years ago
- Small header-only C library to decompress any BC compressed image☆152Updated 4 months ago
- Single-header minimalistic pragmatic GPU font rendering library.☆366Updated 4 years ago
- Froggy OpenGL Engoodener☆142Updated last month
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆50Updated this week
- Clustered shading implementation with bgfx☆447Updated 2 years ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆305Updated last year
- Simple job system using standard C++☆68Updated 3 years ago
- Experiment of global illumination in screen space☆87Updated 7 years ago
- High-level rendering components☆300Updated this week
- State of the art RDO BC1-7 GPU texture encoders☆196Updated last year
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆545Updated 3 years ago
- Renderer agnostic frame graph library☆183Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆168Updated last year
- Automatic conservative mesh occluder generation by box filling☆125Updated 5 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆219Updated 2 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆229Updated 2 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago