vulkano-rs / vulkano-bookLinks
☆26Updated 5 months ago
Alternatives and similar repositories for vulkano-book
Users that are interested in vulkano-book are comparing it to the libraries listed below
Sorting:
- A rust library that provides window creation, input handling, and most importantly a UI.☆155Updated this week
- Vulkan-lite GPU API☆31Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆184Updated last month
- Validate wgsl in rust projects☆89Updated 5 months ago
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆100Updated 2 years ago
- A common windowing interoperability library for Rust☆388Updated last month
- Processes winit events, allowing input state to be queried at any time.☆73Updated 2 weeks ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆320Updated 3 weeks ago
- Yet another block/voxel game; in this one the blocks are made out of blocks. Runs in browsers on WebGL+WebAssembly.☆198Updated this week
- yakui is a declarative Rust UI library for games☆291Updated last week
- egui bindings for macroquad☆117Updated 4 months ago
- Egui gui integration with winit and vulkano☆87Updated 6 months ago
- ☆188Updated 3 weeks ago
- Simple profiler scopes for wgpu using timer queries☆116Updated last week
- A game engine built with Rust for unparalleled performance and a developer-friendly workflow☆69Updated last week
- Ashen Aetna — Rustily stumbling around on an ash-covered volcano (A tutorial on/in/about/with 3D graphics, Rust, Vulkan, ash)☆47Updated 3 years ago
- Suggest changes to Bevy and view accepted designs☆119Updated 4 months ago
- pix_engine is a cross-platform graphics & UI library for simple games, visualizations, digital art, and graphics applications written in …☆39Updated 3 weeks ago
- A software rendering crate that lets you write shaders with Rust☆336Updated 9 months ago
- Vulkan bindings for Rust.☆328Updated this week
- A Rust crate that implements a frame-rate-independent game loop.☆142Updated 8 months ago
- Simple example on how to use egui with wgpu and winit.☆92Updated 3 years ago
- egui integration for ash (Vulkan).☆31Updated last month
- ☆97Updated 4 months ago
- Backend code to use egui with wgpu.☆112Updated last month
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆72Updated last week
- Type-Safe Graphics Programming with Functional Shaders☆146Updated 2 months ago
- A simple library for animation in Rust☆135Updated 3 years ago
- Cross-platform audio for Rust☆122Updated 6 months ago
- This is the egui integration crate for winit and ash.☆21Updated last year