dcoeurjo / VolGalleryLinks
A gallery of volumetric images and objects
☆24Updated 5 months ago
Alternatives and similar repositories for VolGallery
Users that are interested in VolGallery are comparing it to the libraries listed below
Sorting:
- A library for Directional Field Synthesis, Design, and Processing.☆217Updated last month
- This is a mirror of the latest stable version of Tetgen.☆107Updated 9 months ago
- The Robust Quad Mesh Extraction Library☆130Updated 5 years ago
- Directional Field Synthesis, Design, and Processing☆85Updated 4 years ago
- This is a clone of "A Quality Tetrahedral Mesh Generator and a 3D Delaunay Triangulator" tetgen; Official website:☆209Updated last year
- TriWild: Robust Triangulation with Curve Constraints☆257Updated last month
- A library of geometry processing tools for computer graphics☆114Updated last week
- ☆130Updated 8 months ago
- Isosurface extraction from regular voxel grids☆81Updated 8 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆168Updated last year
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆176Updated 2 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆180Updated 4 years ago
- Quadrilateral-dominant and Hexahedral-dominant meshes generator☆94Updated 10 months ago
- Digital Geometry Tools and Algorithm Library☆395Updated this week
- Toolkit for Meshing in the Wild☆175Updated this week
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆197Updated 9 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆311Updated 2 years ago
- A blank project example showing how to use libigl and cmake.☆159Updated 5 months ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆183Updated 6 years ago
- Fast simplification of 3D surface meshes☆376Updated last month
- http://www.hexalab.net: an online viewer for hexahedral meshes☆145Updated last year
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated last year
- Robust Tetrahedral Meshing in the Wild.☆696Updated 2 years ago
- Discrete mesh offsetting based on half-space Voronoi diagrams.☆42Updated 2 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆108Updated 2 years ago
- Compute centroidal Voronoi tessellations in 2D and 3D using the GPU.☆46Updated 5 years ago
- Least squares conformal mapping implemented in C++☆116Updated 5 years ago
- GPU-accelerated triangle mesh processing☆291Updated 2 weeks ago
- Indirect Predicates for Geometric Constructions☆50Updated last month
- Computes the 3D Delaunay triangulation on the GPU☆133Updated 4 years ago