tunabrain / gpu-fluid
High performance OpenGL fluid solver in C++
☆493Updated 11 years ago
Alternatives and similar repositories for gpu-fluid:
Users that are interested in gpu-fluid are comparing it to the libraries listed below
- Simple, single-file fluid solvers for learning purposes☆600Updated 8 years ago
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆133Updated 6 years ago
- PIC/FLIP Fluid with WebGL☆183Updated 8 years ago
- Volumetric path tracer using cuda☆259Updated last year
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Updated last year
- ☆101Updated 8 years ago
- Graphics and physics research, snippets, demos☆131Updated 8 years ago
- The code in this tutorial implements a BVH acceleration structure☆78Updated 5 years ago
- GPU fluid simulation☆170Updated 12 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- Flashy 2D fluid simulations experiments.☆105Updated 4 years ago
- A basic free-surface liquid FLIP fluid simulator with viscosity☆129Updated last year
- SPH simulation in OpenGL compute shader.☆68Updated 2 years ago
- ☆291Updated 4 years ago
- fluids v.3☆179Updated 8 months ago
- Fluid Simulation on CPU and GPU in C++ with OpenGL☆55Updated 7 years ago
- Lightweight CPU/GPU path tracer☆411Updated 4 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆67Updated 5 years ago
- My very first ray tracer implementation.☆126Updated 5 years ago
- An implementation of the paper “A Hyperbolic Geometric Flow for Evolving Films and Foams” Sadashige Ishida, Masafumi Yamamoto, Ryoichi An…☆59Updated last year
- GPU Fluid Simulation with Volumetric Rendering☆111Updated 7 years ago
- ☆140Updated 10 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆228Updated 6 months ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- Simple (unoptimized) 2D implementation of the 'Smoothed Particle Hydrodynamics' method for water simulation.☆40Updated 6 years ago
- ☆143Updated 5 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆101Updated 4 years ago
- A Simple Spectral Renderer☆204Updated 4 years ago
- Brandon Pelfrey's SPH fluid simulation tutorial☆58Updated 6 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆292Updated 3 years ago