tunabrain / gpu-fluid
High performance OpenGL fluid solver in C++
☆490Updated 11 years ago
Alternatives and similar repositories for gpu-fluid:
Users that are interested in gpu-fluid are comparing it to the libraries listed below
- Simple, single-file fluid solvers for learning purposes☆594Updated 8 years ago
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆133Updated 6 years ago
- PIC/FLIP Fluid with WebGL☆182Updated 8 years ago
- Flashy 2D fluid simulations experiments.☆103Updated 4 years ago
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Updated 10 months ago
- fluids v.3☆178Updated 7 months ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- A basic free-surface liquid FLIP fluid simulator with viscosity☆129Updated last year
- ☆101Updated 8 years ago
- Fluid Simulation on CPU and GPU in C++ with OpenGL☆54Updated 7 years ago
- Volumetric path tracer using cuda☆259Updated last year
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆294Updated last year
- Graphics and physics research, snippets, demos☆131Updated 8 years ago
- ☆285Updated 4 years ago
- SPH simulation in OpenGL compute shader.☆68Updated 2 years ago
- Simple (unoptimized) 2D implementation of the 'Smoothed Particle Hydrodynamics' method for water simulation.☆39Updated 6 years ago
- A course on Smoothed Particle Hydrodynamics (SPH)☆178Updated last year
- GPU fluid simulation☆166Updated 12 years ago
- Lightweight CPU/GPU path tracer☆407Updated 4 years ago
- SPH Fluid Simulation - Semester Project for Physically Based Simulation Class 2015 ETHZ☆44Updated 2 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆84Updated 2 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆92Updated 4 years ago
- This module implements a volumetric light scattering effect(godrays)☆197Updated 8 years ago
- An open source GPU based SPH simulation with support for spatial adaptivity☆86Updated 5 years ago
- An implementation of the paper “A Hyperbolic Geometric Flow for Evolving Films and Foams” Sadashige Ishida, Masafumi Yamamoto, Ryoichi An…☆58Updated last year
- A simple eulerian fluid simulation using OpenGL compute shaders☆55Updated 3 years ago
- A Multi-Scale Model for Simulating Liquid-Hair Interactions☆305Updated 10 months ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 5 years ago
- ☆23Updated 6 years ago
- mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.☆123Updated 2 years ago