Dynamically Animated Skinned Heightfield Rendering
☆138Oct 12, 2026Updated 3 weeks ago
Alternatives and similar repositories for DASHR
Users that are interested in DASHR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆222Aug 10, 2026Updated 2 months ago
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- Game data middleware - describe schemas, edit data, pack data, load data, hot reloading support☆53Oct 17, 2026Updated 3 weeks ago
- ☆50Oct 14, 2026Updated 3 weeks ago
- Windows compilation of Gaussian Blue Noise https://abdallagafar.com/publications/gbn/☆11Oct 28, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"☆29Apr 8, 2026Updated 6 months ago
- NNTC (Non-Neural Texture Compression) - PBR Material Compression☆46Sep 22, 2026Updated last month
- Header-only dependency-free BVH construction and traversal library.☆1,233Updated this week
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆23Nov 30, 2024Updated last year
- Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH t…☆1,706Updated this week
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,230May 21, 2026Updated 5 months ago
- revisiting a known normal transformation in computer graphics☆330Jul 21, 2019Updated 7 years ago
- Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025☆119Jul 29, 2025Updated last year
- Cuda-Based Software Rasterization for Billions of Triangles☆249Oct 22, 2026Updated 2 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Importance-sampled FAST Noise☆49Jun 18, 2025Updated last year
- GPU hardware for Signed Distance Fields☆53May 24, 2024Updated 2 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆487Updated this week
- An adaptive color grading interface☆33Oct 25, 2026Updated last week
- HighOmega☆54Updated this week
- HLSL/GLSL/Slang library for debugging shaders☆685Oct 13, 2026Updated 3 weeks ago
- ☆33Oct 12, 2026Updated 3 weeks ago
- ☆20Jul 3, 2026Updated 4 months ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆364Oct 28, 2026Updated last week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Advanced Vulkan rendering engine prototype☆648Jun 20, 2024Updated 2 years ago
- Dynamic Tessellation on the GPU Using Mesh Shaders in DirectX12☆11May 9, 2024Updated 2 years ago
- MSAA and Temporal AA Sample☆350Mar 20, 2021Updated 5 years ago
- vk_dxgi is a small, single-header C++ library that lets a Vulkan application take full control of its DXGI swap chain.☆38Jun 4, 2026Updated 5 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆225Jan 6, 2025Updated last year
- Adobe's reference implementation of the OpenPBR BSDF☆418Aug 24, 2026Updated 2 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆111Sep 27, 2024Updated 2 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Apr 25, 2024Updated 2 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Mar 11, 2024Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- C/C++ codebase includes analyzer☆59Dec 16, 2025Updated 10 months ago
- Code for Physically based Rendering in the Latent Space, Computer Graphics Forum (Pacific Graphics) 2026☆13Oct 1, 2026Updated last month
- Reference code for the Slug Algorithm.☆1,574Apr 15, 2026Updated 6 months ago
- A snapshot of our vulkan backend code☆333Nov 19, 2024Updated last year
- A High Quality SIMD BC1 Encoder☆132Nov 9, 2022Updated 3 years ago
- demote_tracker is a commandline utility to visualize demoted graphics card memory☆46Jun 30, 2026Updated 4 months ago