teofilobd / URP-RayTracerLinks
RayTracer with URP
☆19Updated 4 years ago
Alternatives and similar repositories for URP-RayTracer
Users that are interested in URP-RayTracer are comparing it to the libraries listed below
Sorting:
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆65Updated 8 months ago
- Occlusion culling for Unity☆38Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆43Updated 10 months ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Screen space global illumination implementation in Unity☆24Updated 3 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Height fog implementation for Unity☆18Updated 10 months ago
- Implement software virture texture using Unity 2019☆47Updated 5 years ago
- ☆35Updated last year
- ☆17Updated last year
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆23Updated 11 months ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 6 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 6 months ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 7 months ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆78Updated 5 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆109Updated 2 years ago
- ☆68Updated 5 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆67Updated last year
- ☆27Updated 4 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆112Updated 4 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago