redblobgames / dual-meshLinks
V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.
☆65Updated last year
Alternatives and similar repositories for dual-mesh
Users that are interested in dual-mesh are comparing it to the libraries listed below
Sorting:
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆147Updated 7 months ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆42Updated last year
- Procedurally generated voxel islands☆59Updated 3 years ago
- Voxel mesher with ambient occlusion☆42Updated 11 years ago
- ☆40Updated 6 years ago
- ☆14Updated last year
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Simple but physical engine for voxels. Demo:☆75Updated last year
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- Information about procedural city generation☆155Updated 4 years ago
- ☆224Updated 8 years ago
- Infinite world using MDC☆20Updated 8 years ago
- WebGL experiments☆24Updated 5 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- Procedural 3D planet texture and 2D planet sprite generator.☆143Updated 9 years ago
- Procedural city generation demo☆233Updated 3 years ago
- A "simple" world simulator☆15Updated 7 years ago
- Field of View and Line of Sight in 2D☆72Updated last year
- WebGL GPU landscaping and erosion☆256Updated 11 years ago
- Hex Planet Demo/Example☆95Updated 10 years ago
- A world generator that is based on Voronoi diagrams☆85Updated last year
- Demo code for a blog post about field-of-view calculation☆20Updated 5 years ago
- Tower defense game written in Flecs☆87Updated 3 months ago
- Procedural Island Generator Using Voronoi Tiles☆28Updated 6 years ago
- Voxel worlds for Armory☆10Updated 6 years ago
- A collection of procedural generation tools in a desktop application.☆32Updated 9 years ago
- Hydraulic erosion simulation☆37Updated 5 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆47Updated last month
- Simple game map generator using Perlin/Simplex noise. Used for alpha testing of Realm of the Mad God.☆31Updated 15 years ago