mrdunk / flowing-terrainLinks
Algorithm for creating 3 dimensional terrain maps and their likely watercourses.
☆41Updated 2 years ago
Alternatives and similar repositories for flowing-terrain
Users that are interested in flowing-terrain are comparing it to the libraries listed below
Sorting:
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆156Updated 2 months ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆65Updated 2 months ago
- Procedurally generated voxel islands☆59Updated 3 years ago
- Hydraulic erosion simulation☆39Updated 5 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆120Updated 5 years ago
- Information about procedural city generation☆162Updated 5 years ago
- ☆60Updated last year
- Parse MagicaVoxel .vox files to javascript objects works in browser or server☆66Updated 2 years ago
- ☆15Updated 2 months ago
- ☆33Updated 8 years ago
- Procedural city generation demo☆239Updated 4 years ago
- Procedural 3D planet texture and 2D planet sprite generator.☆145Updated 10 years ago
- Procedural map creator☆103Updated last year
- Tiny and easy to use ECS (Entity Component System) library for game programming☆214Updated 2 years ago
- Simple but physical engine for voxels. Demo:☆77Updated last year
- Examples of generating and using irregular grids☆49Updated last year
- CC0 or CC-BY voxel-related assets☆63Updated 4 years ago
- ☆227Updated 9 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆86Updated 3 years ago
- WebGL dunes demo☆38Updated 2 years ago
- example of multithreading a game using JS☆63Updated 6 years ago
- A library for constraining triangulations from Delaunator☆72Updated 6 months ago
- A procedural generation software for automating 2D/3D content creation.☆165Updated 4 months ago
- An experimental voxel engine.☆47Updated 2 years ago
- Procedural generator for 2D space scenes.☆109Updated 3 years ago
- ☆38Updated 6 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm☆37Updated 3 years ago
- TecRocks☆24Updated 8 months ago
- Voxel-based 3D modeling application☆147Updated last week