syncle / photo_consistencyLinks
Efficient and Robust Color Consistency for Community Photo Collections
☆24Updated 7 years ago
Alternatives and similar repositories for photo_consistency
Users that are interested in photo_consistency are comparing it to the libraries listed below
Sorting:
- This is the C implementation of the paper "Color-guided Depth Recovery from RGB-D Data Using an Adaptive Auto-regressive Model" in TIP 2…☆26Updated 4 years ago
- Completely mesh based RGB-D reconstruction. Capable of storing large reconstructions without wasting GPU memory.☆78Updated 3 years ago
- Code for CVPR 2018 paper --- Texture Mapping for 3D Reconstruction with RGB-D Sensor☆150Updated 5 years ago
- Photometric Bundle Adjustment for Dense Multi-View Stereo☆22Updated 4 years ago
- CPU implementation of "Pixelwise View Selection for Unstructured Multi-View Stereo (Schönberger et al.)"☆44Updated 5 years ago
- CVPR'21 "Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectance"☆82Updated 3 years ago
- Improving color consistency across multiple images via global optimization on the color remapping curves. [ICCVW 2017 & ISPRS Journal 201…☆85Updated 3 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆50Updated 8 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆47Updated 3 years ago
- Patch-Based Optimization for Image-Based Texture Mapping☆107Updated 2 years ago
- A high-performance general-purpose MRF MAP solver, heavily exploiting SIMD instructions.☆108Updated 2 years ago
- 对论文《Multi-Scale Geometric Consistency Guided Multi-View Stereo》的复现☆28Updated 5 years ago
- C++ implementation of Fast Depth Densification for Occlusion-aware Augmented Reality (SIGGRAPH-Asia 2018)☆163Updated 5 years ago
- Implementation of Patch-Based Optimization for Image-Based Texture Mapping☆17Updated 6 years ago
- This is the collection of 3D reconstruction and depth fusion methods☆34Updated 7 years ago
- CUDA implementation of the paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆33Updated 7 years ago
- ☆49Updated 3 years ago
- [CVPR 2021] NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning☆74Updated 3 years ago
- [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning☆126Updated 3 years ago
- KillingFusion Implementation☆74Updated 2 years ago
- Source code for our paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆62Updated 6 years ago
- Detector of partial or occluded deltille (triangular) and rectangular checkerboards in camera images☆38Updated 6 years ago
- The PatchMatch stereo match algorithm implemented by CUDA.☆50Updated 6 years ago
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆45Updated last year
- ☆65Updated 4 years ago
- Chi's implementation of BMVC'11 PatchMatch Stereo☆25Updated 11 years ago
- A project about texture mapping to 3D mesh models☆23Updated 9 years ago
- A seamless, static, multi-view texturing system for 3D meshes☆103Updated 5 years ago
- Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenes☆162Updated 3 years ago
- Implementation of paper "Pyramid Multi-View Stereo with Local Consistency" based on COLMAP framework☆25Updated 5 years ago