svn2github / libsquishLinks
This is a clone of an SVN repository at http://libsquish.googlecode.com/svn/trunk. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn…
☆23Updated 10 years ago
Alternatives and similar repositories for libsquish
Users that are interested in libsquish are comparing it to the libraries listed below
Sorting:
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- Graphics prototyping framework☆37Updated last year
- ☆32Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 2 years ago
- ☆18Updated 4 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- a collection of handle/id allocators☆20Updated last year
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- ☆83Updated 6 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- ☆51Updated 5 months ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Forward plus rendering using Vulkan☆34Updated 8 years ago