sq / Illuminant
Realtime 2D lighting and particle system library
☆46Updated this week
Related projects ⓘ
Alternatives and complementary repositories for Illuminant
- The Squared C# Library Collection☆95Updated this week
- A code first game development framework written in C# using dot net core 5☆15Updated last year
- A modular game engine☆18Updated 6 months ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago
- ☆20Updated 4 years ago
- Simple Sprites & bone-like Transformations for MonoGame projects.☆11Updated 5 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆36Updated 6 years ago
- ☆19Updated last year
- Simple physics examples in vanilla Monogame☆2Updated 5 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 6 months ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆8Updated last year
- C# Game Engine☆15Updated 3 months ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 3 years ago
- Dynamic, procedural 3D full-scale planet demo☆13Updated last month
- Live entity editing for Xenko games.☆11Updated 3 years ago
- A demo for creating simple terrain using a height map strategy and the Xenko game engine.☆11Updated 5 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆32Updated last year
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆33Updated 7 years ago
- Lightweight 3D game engine for MonoGame/FNA.☆31Updated 3 weeks ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS.☆12Updated 2 months ago
- C# OpenGL Skeletal Animation Viewer☆24Updated 7 years ago
- Collection of samples for the MonoGame framework☆19Updated 6 years ago
- All In One 2D Game Engine☆31Updated 3 years ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Updated 11 years ago
- This is where I keep all my MonoGame samples and tutorials, hope you find them useful.☆51Updated 2 years ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆11Updated 4 years ago
- C# port of stb_image_write.h☆23Updated last year
- Sample projects for the Ultraviolet Framework.☆15Updated 4 years ago