Generic Level Editor 2D
☆84Jun 22, 2022Updated 3 years ago
Alternatives and similar repositories for Gleed2D
Users that are interested in Gleed2D are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An ECS oriented game engine developed in c#☆13Dec 8, 2022Updated 3 years ago
- C#-based port of the AS3 entity framework, Ash.☆33Jul 17, 2013Updated 12 years ago
- A customized level editor framework directly inspired in the UbiArt FrameWork by UbiSoft, for GameMaker Studio☆11Oct 22, 2021Updated 4 years ago
- Project for Computer Graphics course☆15Jan 9, 2018Updated 8 years ago
- MonoBrowser Core is a markdown (CommonMark) rendering engine written in F# for MonoGame, and adaptable to desktop, mobile, and embedded a…☆16Nov 5, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A C++ implementation of Recycler☆11Jan 12, 2026Updated 4 months ago
- LÖVE Visual Novel Engine☆34May 10, 2018Updated 8 years ago
- Fork of the .net port of GWEN - GUI Without Extravagant Nonsense☆11Feb 26, 2013Updated 13 years ago
- 3D Graphics API low-level abstraction layer☆10Jul 18, 2019Updated 6 years ago
- Template code for embedding MonoGame utilities and games into WinForms controls.☆23Dec 22, 2014Updated 11 years ago
- Level editor for libGDX☆15Dec 7, 2018Updated 7 years ago
- Converts Final Fantasy Tactics Map data to OBJ format.☆10Apr 19, 2020Updated 6 years ago
- A C# library that makes it easy to handle undo and redo.☆21Mar 16, 2022Updated 4 years ago
- C# Realtime GUI System☆149Mar 11, 2026Updated 2 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Repository for content from the XNAGameStudioArchive that has been migrated/upgraded to MonoGame☆16Aug 9, 2025Updated 9 months ago
- XNA Version of NeoForce Controls☆21Dec 31, 2014Updated 11 years ago
- A .NET6 library that acts as a tiny wrapper around the FMOD C# Wrapper and exposes friendly methods for using the FMOD Studio API.☆13Feb 27, 2026Updated 2 months ago
- My first attempt at writing a from-scratch OpenGL game engine in C++☆11Mar 16, 2016Updated 10 years ago
- Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.☆70Jun 3, 2025Updated 11 months ago
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆38Feb 27, 2017Updated 9 years ago
- CSG Editor made in C#☆24Dec 8, 2022Updated 3 years ago
- DreamBit is a Monogame engine developped as an extension for Visual Studio☆11Sep 24, 2023Updated 2 years ago
- Software Renderer for Final Fantasy Tactics Maps☆12Nov 10, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Example on how to use fastbuild for building c/c++/asm, etc projects with various compilers (MSVC, Clang, GCC, NASM, MASM)☆25Aug 6, 2017Updated 8 years ago
- Official repository for the Omni T3D Game Engine☆18Oct 30, 2017Updated 8 years ago
- Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy …☆118May 7, 2026Updated 2 weeks ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆13May 19, 2020Updated 6 years ago
- A very basic quadtree image compression algorithm☆11Nov 22, 2020Updated 5 years ago
- MonoGame conversion/port of various XNA shaders tutorials☆21Jul 24, 2016Updated 9 years ago
- Library extending the .NET TimeSpan structure to be comparable, serializable, and convertible, and to support localized string formatting…☆27Aug 2, 2025Updated 9 months ago
- A WIP C# game- and software engine☆10Dec 13, 2020Updated 5 years ago
- Cross-platform Tiled map parsing utilities.☆32Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A multi-platform game framework in C# using Portable Class Libraries☆16Aug 28, 2015Updated 10 years ago
- Content Importers and Shaders for MonoGame and Kni framework☆22Nov 30, 2025Updated 5 months ago
- Update built-in ParticleSystem with ComputeShader☆24Mar 4, 2018Updated 8 years ago
- Facepunch.Steamworks + MonoGame.Framework = the easiest SteamAPI Integration for your app!☆29Jan 10, 2023Updated 3 years ago
- WorldCraft is a voxel game, sandbox, open world, survival, adventure, building, rpg☆26Mar 22, 2019Updated 7 years ago
- An Unreal.hx port of Unreal's `PlatformerGame` demo☆24Feb 27, 2017Updated 9 years ago
- A 16 bit Fantasy console written in C++☆11May 26, 2022Updated 3 years ago