SaintGimp / GenesisEngine
Experiments with procedurally-generated worlds, XNA, and design patterns
☆41Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for GenesisEngine
- Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)☆15Updated 7 years ago
- All In One 2D Game Engine☆31Updated 3 years ago
- A game engine utilising "Tiled" map files☆17Updated 2 years ago
- SFML Sprite Batch☆13Updated 6 months ago
- An implementation of the Squid GUI library for MonoGame☆16Updated 4 years ago
- A WIP C# game- and software engine☆10Updated 3 years ago
- 2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏☆34Updated 6 months ago
- A framework to easily build 2D games using FNA.☆16Updated last year
- Infinite world using MDC☆19Updated 8 years ago
- InfiniMap - (Nearly) Infinite Maps☆27Updated 6 years ago
- A simple and fun SDL-based game engine.☆18Updated 3 years ago
- OxyEngine - 2D full-featured open-source crossplatform game engine☆18Updated 6 years ago
- ☆14Updated 9 years ago
- Procedurally generated quests and stories for computer games.☆63Updated 6 years ago
- voxeliq is an open source block-based game engine implementation developed with C#☆163Updated 4 years ago
- MIT Licensed Open Source version of the Torque 3D Project Manager from GarageGames☆71Updated 4 years ago
- Daggerfall engine implemented in C#.☆11Updated 11 years ago
- Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor☆140Updated 7 years ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 3 years ago
- Simple to use Lua game command console☆25Updated last year
- C#-based port of the AS3 entity framework, Ash.☆33Updated 11 years ago
- Open-Source Voxel Editor☆24Updated 3 years ago
- Atom package to explore assets from several video games☆18Updated 4 years ago
- Realtime 2D lighting and particle system library☆46Updated this week
- A modular game engine☆18Updated 6 months ago
- Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.☆40Updated last year
- A real-time rendering library☆42Updated 8 years ago
- A Text-Based Roguelike MMORPG – World Simulation – Genetic Programming Project☆45Updated 10 years ago