MauriceGit / Partikel_accelleration_on_GPULinks
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
☆269Updated 9 years ago
Alternatives and similar repositories for Partikel_accelleration_on_GPU
Users that are interested in Partikel_accelleration_on_GPU are comparing it to the libraries listed below
Sorting:
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆342Updated 9 years ago
- Micro simple Rasterizer in a single C++11 header file.☆345Updated 6 years ago
- Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and …☆154Updated 9 years ago
- C99 heightmap utilities.☆481Updated 4 years ago
- A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.☆238Updated 9 years ago
- Cute little deferred shading implementation.☆141Updated 6 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- ☆141Updated 8 years ago
- Open-Source CUDA/OpenCL Speed Of Light Ray-tracer☆305Updated last year
- Simple monte carlo path tracer in C++☆144Updated 2 years ago
- Cloth-Visualization via particle-simulation.