Wet Shader
☆31Jan 26, 2018Updated 8 years ago
Alternatives and similar repositories for WetShader
Users that are interested in WetShader are comparing it to the libraries listed below
Sorting:
- ☆27Mar 4, 2019Updated 6 years ago
- #NVJOB SC Shaders. BlinnPhong shader package. Unity Asset.☆14Apr 10, 2023Updated 2 years ago
- Water simulation with height fluid maps inside shaders.☆18Oct 7, 2019Updated 6 years ago
- Inverse Kinematics in Unity 2019.2.10f1☆16Jun 18, 2020Updated 5 years ago
- Render setup for "Forestica" drawn by George Peaslee☆19May 4, 2017Updated 8 years ago
- Implementation of Langston's Ant created in Unity☆10Jul 21, 2020Updated 5 years ago
- A small unity 2019 project inspired by Metal Gear Solid gameplay mechanics (PS1)☆13Oct 14, 2019Updated 6 years ago
- Unity Post Processing Stack Classic (PPSC) v1.x (Built-in Render Pipeline)☆10Apr 10, 2023Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆25Nov 27, 2019Updated 6 years ago
- It already exists port of this shader. Just in case, a simple one and no blur effect.☆34Mar 20, 2019Updated 6 years ago
- Prototype Unity tool to paint moss geometry on top of scene geometry☆12Sep 1, 2020Updated 5 years ago
- Theta Vのストリーミング映像をリアルタイムでリフレクションさせるテスト☆12Dec 17, 2018Updated 7 years ago
- Simple matte composition with Unity☆14Nov 28, 2020Updated 5 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Jan 30, 2018Updated 8 years ago
- Material FX : A powerful free shader for unity.☆13Sep 2, 2019Updated 6 years ago
- ☆15Feb 9, 2018Updated 8 years ago
- ☆18May 27, 2018Updated 7 years ago
- ☆16Jul 15, 2017Updated 8 years ago
- Basic Point/Area System for NavMesh Navigation☆14Feb 2, 2019Updated 7 years ago
- Jobified Time control system for Unity(Rewind,SlowMo,FastForward,Stop) & Physics-AudioSupport☆14Jun 28, 2019Updated 6 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Simple Radar Shader with object display support by default using Arrays☆19Jun 16, 2019Updated 6 years ago
- Procedural Lightning Shader for Unity3D☆19Dec 8, 2017Updated 8 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆16Oct 17, 2018Updated 7 years ago
- ☆46Mar 9, 2020Updated 5 years ago
- ☆18May 2, 2017Updated 8 years ago
- An example of a Unity plugin that allows you to leverage the power of NVIDIA Optix☆21Sep 3, 2017Updated 8 years ago
- ☆17Jan 20, 2018Updated 8 years ago
- ☆20Nov 8, 2020Updated 5 years ago
- Tutorial about how one can make lightsaber like weapons in Unity☆19Jun 16, 2019Updated 6 years ago
- ☆36Jun 23, 2021Updated 4 years ago
- Custom post processing effect with the AOV output feature of HDRP☆28Jan 26, 2021Updated 5 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Jun 24, 2019Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Mar 1, 2016Updated 10 years ago
- KamaliSplashScreen☆20Feb 15, 2020Updated 6 years ago
- VFX for Unity☆21Mar 4, 2022Updated 3 years ago
- Modular Save System for Unity☆20Nov 13, 2019Updated 6 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆20Mar 7, 2019Updated 6 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Jan 31, 2019Updated 7 years ago