MarcioCerqueira / VolumeRenderingLinks
Volume Rendering with OpenGL and GLSL
☆10Updated 10 years ago
Alternatives and similar repositories for VolumeRendering
Users that are interested in VolumeRendering are comparing it to the libraries listed below
Sorting:
- ☆15Updated 8 years ago
- 2D/3D C++ library focusing on mesh processing☆25Updated 10 years ago
- ☆121Updated 12 years ago
- Volume rendering☆61Updated 3 weeks ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆59Updated 4 years ago
- OpenGL cloth simulation based on Jesper Mosegaards tutorial☆35Updated 7 years ago
- Self-collision detection for triangles meshes (C++, libigl, eigen)☆48Updated 9 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- An OpenGL mesh viewer with a GUI menu implemented with Qt based on C++.☆33Updated 3 years ago
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆25Updated 11 years ago
- 3D Scalar field visualizer☆16Updated 4 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- Simple hello world example of using filament within a Qt window☆24Updated 6 years ago
- This project is to create a CUDA accelerated Deep learning approach to denoise renders from a path tracer☆53Updated 6 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆100Updated 2 years ago
- An open source digital suclpting application that provides artists with many types of digital brush, dynamic topology and meshing tools☆26Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- Simple visualiser based on GPU-accelerated single-pass volumetric raycasting☆55Updated 2 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆53Updated last year
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- Progressive compression of 3D triangular meshes☆44Updated 2 months ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 4 years ago
- Simple 3D mesh processing framework with a GUI☆32Updated 8 years ago
- ☆25Updated 6 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆67Updated 6 years ago
- Isotropic Remeshing of Triangulated Surface☆93Updated 3 years ago
- Simple C++ implementation of skeletal animation and software skinning☆53Updated 11 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆62Updated 10 years ago
- A Small Volumetric Path Tracer☆47Updated 10 years ago