phwitti / EncodeToTGA
Texture2D.EncodeToTGA (Unity)
☆28Updated 5 years ago
Alternatives and similar repositories for EncodeToTGA:
Users that are interested in EncodeToTGA are comparing it to the libraries listed below
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- ☆41Updated 6 years ago
- Unity LightProbe Editor☆70Updated 6 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- UV预览工具☆61Updated 5 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 4 years ago
- A Post-processing outline in URP with layer.☆27Updated 4 years ago
- depthPeeling for unity☆28Updated 4 years ago
- hlod for unity☆75Updated 5 years ago
- ☆36Updated 8 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago
- ☆20Updated 6 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Collapsible ground by Unity DX11 Tessellation & sub camera render☆50Updated 6 years ago
- fast planar ssr for unity5.6☆41Updated 5 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- 超精简版6倍采样性能提升的地形渲染技术☆71Updated 4 years ago
- ☆30Updated 4 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago
- ☆25Updated 5 years ago
- A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1☆32Updated 7 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆24Updated 7 years ago
- Convert curves to Texture☆39Updated 2 years ago
- 简易的shaderGUI,快捷方便的有点下带来的弊端是功能不够Editor强大☆25Updated 2 years ago
- 一些对unity Shader GUI的拓展方法☆28Updated 6 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- Water Shader like Alyx☆33Updated 4 years ago
- runtime texture atlas☆44Updated 5 years ago