games106 现代图形绘制流水线原理与实践,作业框架。
☆21Mar 22, 2023Updated 3 years ago
Alternatives and similar repositories for games106
Users that are interested in games106 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 现代图形绘制流水线原理与实践,作业框架。☆355Jul 23, 2023Updated 3 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated 2 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- ☆13Oct 21, 2024Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Spectral rendering extension for the NORI framework to simulate the thin film iridescence effect☆18Jun 13, 2022Updated 4 years ago
- 105作业☆16Jun 27, 2023Updated 3 years ago
- Project-GAMES101☆15Jun 16, 2021Updated 5 years ago
- Very simple VR video player using libmpv and openhmd.☆14Jan 30, 2023Updated 3 years ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 3 years ago
- Personal real-time global illumination toy engine made with DirectX 12.☆29Nov 21, 2025Updated 9 months ago
- (want to be) a cutting-edge realtime render engine☆12Aug 8, 2019Updated 7 years ago
- A ray tracing renderer written in C++20☆19Feb 10, 2023Updated 3 years ago
- ☆18Dec 20, 2023Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Simple 2D fluid simulation in Vulkan☆11Apr 5, 2022Updated 4 years ago
- ☆93Dec 14, 2023Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 4 years ago
- ☆19Jul 1, 2022Updated 4 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆74May 27, 2022Updated 4 years ago
- ☆23Jan 8, 2024Updated 2 years ago
- A hybrid renderer exploring the combination of rasterization and ray tracing for real-time graphics. Written in C++ using Vulkan.☆16Nov 15, 2021Updated 4 years ago
- notes and related materials for GAMES103☆86Feb 22, 2022Updated 4 years ago
- App of RTR, PTR and Editor☆797Mar 4, 2022Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- An AI-targeted physical simulation platform.☆299Sep 1, 2026Updated last week
- Messing with Taichi voxel challenge renderer in order to "learn" some python and Taichi☆16Jun 15, 2022Updated 4 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆34Mar 19, 2023Updated 3 years ago
- Dynamic global illumination for 3D Gaussians. Official paper source code.☆29May 1, 2026Updated 4 months ago
- ☆20Nov 25, 2022Updated 3 years ago
- Official implementation of Gaussian point splatting (SIGGRAPH'26)☆175Aug 19, 2026Updated 2 weeks ago
- This is the repository for codes in paper "ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor"☆13May 16, 2024Updated 2 years ago
- Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).☆14Jun 4, 2017Updated 9 years ago
- a simple physical based rendering renderer.☆13Sep 29, 2022Updated 3 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- We tackle the ill-posed inverse rendering problem with a NeRF model based on physical priors which jointly estimates scene materials, ill…☆39Dec 16, 2024Updated last year
- A realistic & physically based human skin shader☆12Apr 3, 2018Updated 8 years ago
- Approximate Subsurface Scattering☆12Apr 11, 2018Updated 8 years ago
- My offline renderer for learning.☆141Jun 1, 2026Updated 3 months ago
- Research Oriented Physically Based Renderer☆85Aug 24, 2026Updated 2 weeks ago
- 写的快糙猛的课程作业(躺☆11May 2, 2020Updated 6 years ago
- Mitsuba renderer(modified for CMake compilation).☆26Apr 12, 2022Updated 4 years ago