games106 现代图形绘制流水线原理与实践,作业框架。
☆20Mar 22, 2023Updated 2 years ago
Alternatives and similar repositories for games106
Users that are interested in games106 are comparing it to the libraries listed below
Sorting:
- 现代图形绘制流水线原理与实践,作业框架。☆355Jul 23, 2023Updated 2 years ago
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated last year
- ☆17Jul 1, 2022Updated 3 years ago
- ☆14Oct 21, 2024Updated last year
- 105作业☆16Jun 27, 2023Updated 2 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆20May 20, 2025Updated 9 months ago
- Project-GAMES101☆15Jun 16, 2021Updated 4 years ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- ☆22Jan 8, 2024Updated 2 years ago
- Spectral rendering extension for the NORI framework to simulate the thin film iridescence effect☆16Jun 13, 2022Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- A ray tracing renderer written in C++20☆19Feb 10, 2023Updated 3 years ago
- ☆18Jan 14, 2021Updated 5 years ago
- ☆93Dec 14, 2023Updated 2 years ago
- Fast and accurate spherical harmonics products☆23Dec 16, 2021Updated 4 years ago
- Mitsuba renderer(modified for CMake compilation).☆26Apr 12, 2022Updated 3 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆36Feb 11, 2026Updated 3 weeks ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 3 years ago
- App of RTR, PTR and Editor☆797Mar 4, 2022Updated 4 years ago
- Personal real-time global illumination toy engine made with DirectX 12.☆27Nov 21, 2025Updated 3 months ago
- Research Oriented Physically Based Renderer☆81Sep 26, 2025Updated 5 months ago
- Graphics toolkits☆33Feb 21, 2026Updated 2 weeks ago
- ☆16Oct 5, 2025Updated 5 months ago
- 根据骆昊的《Python - 100天从新手到大师》学习路线,记录相关学习问题及心得。☆10Oct 7, 2019Updated 6 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆47Nov 22, 2024Updated last year
- notes and related materials for GAMES103☆79Feb 22, 2022Updated 4 years ago
- My offline renderer for learning.☆144Nov 19, 2025Updated 3 months ago
- A Neural Volumetric Renderer☆252Jan 20, 2025Updated last year
- ☆15Nov 8, 2024Updated last year
- 3DGS with vulkan backend☆13Apr 19, 2025Updated 10 months ago
- Core Kit for adding NPCs and a solution for NPC+Player combat.☆11Jan 2, 2023Updated 3 years ago
- All source codes used in "얀데레 아가씨"☆11Aug 6, 2017Updated 8 years ago
- Castle in Minecraft PI with NodeRed and IoT☆10Apr 2, 2018Updated 7 years ago
- Dragon is a library about geometry processing.☆39Apr 16, 2025Updated 10 months ago
- A RTX renderer☆40Sep 28, 2019Updated 6 years ago
- Utopia Game Engine 无境游戏引擎☆492Apr 26, 2022Updated 3 years ago
- HKOSCon2017 Haxe Game Workshop☆10Jun 12, 2017Updated 8 years ago