forkercat / PalicoEngine
Metal-Based Game Engine in Swift 🐑
☆45Updated 2 years ago
Related projects: ⓘ
- GameMath provides common types, related functions, and operators used for interactive realtime simulations (games).☆49Updated last year
- Swift 3D Game Engine for Windows, macOS, iOS, Linux☆119Updated 2 months ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆63Updated 2 years ago
- pure swift OpenGL function loading☆31Updated 7 years ago
- Multi-platform 2D and 3D game engine written on Swift☆62Updated last week
- Example projects for GateEngine, a cross platform game engine for Swift developers.☆32Updated 2 months ago
- Graphics and animations with the Apple Metal API☆103Updated last year
- A fast, flexible and simple to use entity component system☆16Updated last year
- Boids written in the Metal Shader language + Swift☆20Updated 2 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆46Updated 4 years ago
- Collection of simple demos of SwiftUI + SceneKit games☆51Updated last year
- Cross-platform math library with SIMD support☆63Updated 2 years ago
- A collection of interactive animations made with code in Swift Playgrounds app☆84Updated last year
- A dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift☆109Updated 2 weeks ago
- Simple Entity Component System in Swift 📦☆17Updated 2 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆37Updated 2 weeks ago
- MacOS Metal Tutorial code☆107Updated last month
- A Swift framework that simplifies working with Apple's Metal API.☆46Updated last month
- 🤘 Metal with SwiftUI☆44Updated 3 years ago
- Declarative dispatching of Metal shaders from SwiftUI views☆58Updated 2 months ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆29Updated 3 years ago
- Swift ports of Apple's Objective-C / C++ sample code☆12Updated 5 months ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆124Updated last year
- A game engine built with SDL and Swift.☆43Updated 10 months ago
- A voxel engine written in Swift☆34Updated 4 years ago
- A demonstration of 2D animated instanced drawing in Metal☆17Updated last year
- ☆11Updated 4 months ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆70Updated last year
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆30Updated last week
- MTLTexture Viewer☆18Updated 2 months ago